P2P has nothing to do with the fact the starting boards and RNG is 90% slated towards your offensive primary color = minimal starting AND drop rate of that same color gem tiles as the match progresses. Im talking literally 20 of the exact opposite color tiles you need, if I need red my board is filled and dropping with blue, need yellow? Tons of green or purple, make a power gem match 5 and try to clear those tiles? Clear 15 and get maybe 3 of what u need. It skewed. I’m here once again to check the forums because this is a ridiculous issue thats gotten worse over the past year of updates. I used a mono team because I kept getting raided by teams 500+ power than me consistently, so my only defense is to revenge and come with a mono team against them to hope for a chance to win, but when you don’t even get the gem tiles you need to drop, after 30+ gems thats just ridiculous and sure bad boards used to happen once in a while sure but this is no longer an RNG bad board its coded that way because higher power players whine about getting beat by less powerful opponents. Im the less powerful opponent in this case and im telling you the advantage of going mono has been stripped down so much its disgusting. Thats my point, my complaint, and my report. I’m sticking with it too!
You really need to change the raid play. Continue to play raids and lose to teams I should not. Other team gains Mana when they are not even hit. Played same exact team and lost in 4 moves. Make the power the same, getting tired of getting hit and dying but when I hit them they only receive half the damage or barely none at all. Starting to not like the game and stop playing.
I understand the reasoning and I get it. But when I go into raids they place me against another team of hero’s that are 500-600 points higher than me. I get the logic but the opponent should be around the same level instead of that big of gap I am experiencing. I have wasted 100K or more re-rolling to find an opponent within reason. I also understand that if I am in a higher class due to amount of trophies I have I will face others that have a higher skill level compared to my hero’s.
I am getting so tired of this game, I do not understand how smaller levels can beat higher levels in raids!! Obviously, from getting NO TILES, you get every other color but the ones you need. Same as in Wars! This game is really getting to be a pain, and NOT wanting to play as much anymore, as with half of our Alliance. I wish this game was more matched correctly when it comes to wars and raids! Just ridiculous!
Level doesn’t mean that much, with good tactic and some luck you can take down much stronger teams without problems.
You can even destroy bad builded 5* team with 3* team if you can get some tiles.
My personal highest TP difference is around 2000 points but I got really lucky board then.
We had an inner alliance challenge to beat stronger players in raids trying for a maximum difference.
A Frida & Grimm team managed to score a 2382 points difference against a poor defense.
Credits to @SupremeAlienRaptor for that win
Level does not matter. Brains do.
Consider yourself blessed.
To be fair, I lost a lot of cups doing that challenge that I still haven’t earned back, but that was probably the most fun I’ve had in game in over a year.
Can someone please why I’m unable to change my defense team in raids?? HELP!!
What do you mean you can’t change it?
You can swipe left or right to change between your 5 different teams, which you can give names if you want. (if you bought more than more)
Than you select the heroes for your defense.
And under your heroes you need to confirm the team as your defense team (you can select always only one of your 5 teams as defense)
So, I am one of those who claim the raiding system is beyond unfair, I also had made a thread about it but a moderator(?) of this forum decided to lock the thread and sent me to “contribute” to a thread that is speaking good of the raiding system (basically either say something nice about our game or stfu. “Democratic” as I expected from a company that runs a game this way, but let’s not dwell too much on that). As for people claiming the raiding system not only is fair but also advantages you, this is by far the biggest BS I’ve ever heard about the game. This game is ANYTHING but fair and the raids are the most rotten and unfair part of it.
If the game decides that you have to lose:
-If you colour stack against the tank, tiles of the color you chose will hardly ever come out and the corresponding heroes will barely be able to perform their finals once before beign killed (if you’re lucky).
- If you try to play on the side to avoid feeding mana to enemy heroes, the board will often activate series of combos that will end up hitting enemy heroes anyway (often with tiles they’re resistant against or tiles of a colour you haven’t deployed) so the enemy heroes won’t be greatly damaged (or won’t be damaged at all) but they’ll fill up their mana and strike you down with their finals (often hitting EXACTLY the heroes of yours that have their own finals ready and oneshotting them even when they’re not supposed to). On the other hand, when you actually need to activate a series of combos it never/ralery happens.
- Like I just mentioned, enemy heroes will ALWAYS hit the heroes of yours that are ready to perform their special attacks.
-If you have a hero that has the ability to revive teammates, that will hardly ever happen, while the enemy hero will revive their teammates almost every time, often reviving multiple heroes at times.
-Your heroes special abilities (escaping death, dodging, resisting negative status etc) even when completely maxed out will hardly ever/never activate. Enemy heroes’ abilities, on the other hand, activate almost every time.
-Taking debuffers, cleansers, healers etc to try to build up a strategy will only help you prolong your agony. If the game system wants you to lose, you lose. Period.
Another infuriating thing is having only three chances to avenge an attack. Considering how unfair the raiding system is, it would be nice to have the chance to attempt a revenge every time you want. Other games offer this opportunity, so I’m not really asking for the moon and stars here. Having only a very limited amount of attempts to revenge an attack, seeing them stolen away from you by a damn AI that throws everything it can against you and then never having the chance to avenge yourself again against that player is so infuriating that it consumes me from the inside, and hearing someone trying to make me believe that this game actually advantages the player during raids is more infuriating than I can even explain. The raiding system IS unfair, and NOT in favor of the players. Just admit it and stop trying to treat us like fools.
Elradir has a rebuttal for you
First the thing I can agree. Don’t understand really why we can only retry 2 times. I mean if I try it 10 times and succeed with the last try I don’t gain anything more than if I succeed on the first try, I probably loose more cups because of the losses.
About the board I don’t know what to say, yes sometimes it’s ■■■■, sometimes it’s great most of the time it’s somewhere in the middle. I think it’s fair, but if someone has a lot of bad luck I can understand why they hate the boards…
About class abilities and revive. Puh, yes sometimes I also have the feeling, that some things work better on defense. But it doesn’t bother me enough that I actually started tracking it. And unlike the board where I know that some data was collected and the randomness was shown I have no idea if something like that was done here. So before I have seen at least some data one way or the other I don’t really have an opinion about that.
Here I have to disagree.
At least for me, offense works far better than defense.
I win probably 80% of my raids, regardless where I am with cups, but normally raiding in the 2600+ range. Defense win maybe 50% of the fights, the higher I get, the worse this ratio becomes.
I counted the results in my tower, I know not that many battles but it confirms my feelings.
Defense has a win/loss ratio from 11/14 so more losses than wins.
Ofense has 18/6 that’s 75% win ratio.
And that doesn’t count that 3 of the losses were with only 3 heroes and TP around 2500 against full teams with 4500 TP.
With real teams that would look even clearer.
All I can see here is a shopper that most likely wasted an awful amount of money to pile up enough diamonds to keep summoning heroes over and over and get multiple heroes of the month. Not impressed and my opinioni hasn’t changed.
Well, after 4 months of playing, I can tell that the initial board of tiles is rarely random. It’s inversely proportional to the number of color players of your team. My team has no blue and green players and the most times the board is plagued with these colors (about 70%-30%). I don’t want 70% to my colors, I want true randomness. Tetris, Columns … these games uses true randomness.
I have read many posts regarding this, everyone has their opinion, and this is mine.
I may disagree with your assessment or not, however I note that your name is in violation of Forum Rules and will be changed until it is fixed. Thank you for understanding.
Ok… The commentary was too cute not to notice annnnnd why so greedy??? I didn’t even get 1 of him grrrr. Seriously though watching that made me smile ty.
To the OP …As for raids not being fair… Rngeeesus is a pain. Just keep trying and change your team maybe ??? Boards can be cruel that’s how it goes just keep at it.
So long as you don’t break Forum Rules, you’ll be able to express away.
Your post was locked because you created a topic when there is already one for you to contribute to (as you did here).
I’ve found this game to be incredible fair and random. Often the enemy hits the heroes that I don’t need leaving me the ones I want. That certainly doesn’t always happen, but I doubt it always happens to you too.
I use Mother North on most of my raids. She revives plenty. It’s nice.
Perhaps the game wants me to win and wants you to lose. I don’t see it that way, but best of luck in your ventures.