The difficulty of enemies that the players face at the beginning of the Tournament is now determined by the 5 best heroes in their roster (within the rarity and element limits of the current tournament).
Improvements to matchmaking to more evenly distribute attacks among all players.
The amount of Difficulty Bonus is increased and has more emphasis on the performance of the opponents Tournament Defense Team.
Fixed a bug where players could get loot that was not correct for their final loot tier.
The amount of loot given from Raid Tournaments has been reduced for the meantime.