Question - Why Is there a set Tournament Rule Rotation?
Question is borne from two places:
- SGG announcement by @mhalttu back in the 2* tournament debarcle (see below)
- Ongoing rotation clearly evident to the point where I have been making the Tournament Threads 5-8 days in advance & have been right every timeā¦
Skip down a bit to my possible solutionā¦
Why?
Is it mainly an āease of codingā thing to put the tournaments on a set rotation? It seems like itās a bit of a missed opportunityā¦ There are many tournament combinations which will just never happen.
There are a total of 54 different Tournament Combinations with the existing 6 elemental Restrictions, 3 rules & 3 star levelsā¦ But the tournaments are on a 32 week rotation.
Current Distribution
So after 56 tournaments (to date) we are:
- roughly even on the distribution of tournament rules
- Skewed distribution towards 5* Battles (which is fine I guess)
- MASSIVELY skewed in the elemental restriction.
Tournaments Never Existed:
Below 20 Tournaments have never (and based on the ongoing rotation) will never exist
Click to View
5*, Bloody Battle, No Yellow
5*, Bloody Battle, No Purple
5*, Buff Booster, No Yellow
5*, Buff Booster, No Red
5*, Rush Attack, No Purple
5*, Rush Attack, No Green
4*, Bloody Battle, No Yellow
4*, Bloody Battle, No Green
4*, Buff Booster, No Purple
4*, Rush Attack, No Red
4*, Rush Attack, No Blue
4*, Rush Attack, No Green
3*, Bloody Battle, No Yellow
3*, Bloody Battle, No Purple
3*, Bloody Battle, No Blue
3*, Buff Booster, No Yellow
3*, Buff Booster, No Purple
3*, Buff Booster, No Blue
3*, Buff Booster, No Green
3*, Rush Attack, No Red
Additionally there are 2 more that have occurred which will be excluded from the ongoing rotation (based on there being 34 types existing so far but only 32 in the ongoing cycle. One has already been excluded/skipped:
Tournament #14 ā 5*, Buff Booster, Nil
Tournaments below #7 also appear to be being ignored in the ongoing rotation.
So of the 21/22 tournaments that are not being repeated we have the following distribution:
Rule |
Count |
3* |
8 |
4* |
6 |
5* |
7 |
|
|
Bloody Battle |
7 |
Buff Booster |
8 |
Rush Attack |
6 |
|
|
No Red |
3 |
No Blue |
3 |
No Green |
4 |
No Yellow |
5 |
No Purple |
5 |
Nil |
1 |
Which looks kinda even (except for in the colour department)ā¦ But if you then look at what is missing in each Star Rating you can see its not at all even: