I like, but Iād modify it slightlyā 50/50 chance of tournament type, excluding whatever this weekās was (so no 2 rush attacks in a row).
And same for element restrictions. If class restrictions are added, then that too.
If it comes up no restrictions, reroll.
Note that class restrictions give a bit of an advantage to costumes, which is probably a plus in SGās book. Iād be fine with it except that costumed heroes in a tournament lock them that way for a week. This is just dumb UX.
I think this is perfect, every tournament should have a 1 color forbidden (even two would be fun!)
Also think 5* tournaments should be more rare, after all we use the 5* everywhere else.
Maybe reversing to 40% 3 star, 35% 4* and 25% five star, but even the uniform distribution is fine
I am wondering why we have 32 different tournaments only. With 3 rules x 3 rarity restrictions x 6 colour restrictions, 54 different tournament formats would be possible.
Which is why 5* tournaments are off limits for non-donaters. After 2 years in the game you have around 10 leveled 5* heroes, usually disproportionally of one color (3 green, not a single red) so thereās only couple workable teams, even when you select 4* to match against opponentās center.
Whatās the point at all, if with 4100 max rainbow team I have to always play with 3700 ones against 4300-4700 in 9 out of 10 cases?!
Which is why as non-donaters I purposely witholding emblems for 5*, I give them to 4* instead so their power at +20 are similiar to non-emblemed 5*. Now I have 28 heroes whose power is between 735-795. 12Ć 5* + 16Ć 4*.
That way my attack team is not too far below the best 5.