I’ve made no claim about starting boards at all. My point is the overall occurance of stone color when stacking heroes. Can you share the approach of your “extensive study” with relevant statistics you captured? And did you also look at overall stone color distribution through one encounter, or simply just compare starting boards alone?
“Quasi” random is, by definition, NOT random. So I will take your response on that point as confirmation of my hypothesis. The AI targets heroes through some non-random means.
Your response on defending hero timer completely misses the points being raised. The specials are going off ahead of the timers. I frequently see specials go off IN THE FIRST ROUND, especially when I fight the same heroes on my team. This occurs independent of the times. But since you brought up the issue of timers, you can easily tie this to the issue around stone distribution. Since stone distribution is suspect, meaning the AI seems to do some sort of calculation in favor of the defender which is most noticeable when stacking same colors, it would logically follow that the same AI could slow the occurance of colors which fill the highest powered heroes on the attacker. And since defending heroes rely on a timer rather than stone distribution, this would add to the more frequent specials going off that the attackers ability to fill mana for specials.
I especially appreciate you recommending attempts to time the mana feed since this is exactly why I posted my points. Attempting to time your mana is what gets heroes with specials ready to fire attacked first. Again, you answer the wrong question by recommending the very thing people find suspicuous.
I will have to take your word on 3,4,5* hero drops since I clearly cant tell you that you are wrong. What I can do is say that in a year of game play the only time i have seen a drop higher than 2* is my first round of heroes, and when I buy a bundle. Then again, I’m not a mod and I dont work for the company.