In this post I will present some data and my thoughts on the changes to Telluria and Vela, which occurred in the mid-May 2020 balancing. I am still working with small-ish samples here, so I feel it is useful to look at this as trends and possible areas for future inquiry more than as conclusions.
You may wish to review my previous post about Telluria and Vela (which deal with their pre-balanced forms), but here is a brief summary:
- Telluria appears to be the best tank in the game
- Telluria holds this distinction by a very wide margin (the second best tank and all other elite tanks were closer to mid-tier tanks than they were to Telluria, in terms of win rate)
- Even without Vela, Telluria ranks with the elite tanks (and, it would seem, above them)
- But when Vela is combined with Telluria, their win rate skyrockets
Telluria Win Rate
N.B. this is for ALL Telluria teams, whether or not Vela was on the field.
To give those numbers perspective, only eight other tanks post a win rate above 7% against me.
In terms of the outcry over Telluria being “nerfed” as a tank, I’m not sure I see it. Well, I definitely saw the outcry. I’m just not sure I see the justification. The shift in her win rate appears discernible, but it’s hardly huge. And Gravemaker beats me 11.0% of the time, so Telluria is still outpacing him by a decent amount. These are elite tank numbers.
Why does Telluria beat me so much? The most obvious explanation is Vela. Here is Telluria’s win rate WITHOUT Vela.
Two interesting observation from this:
- Even without Vela, Telluria puts up formidable tank numbers. Her weakest form - post balancing and without Vela - still positions her near the top of the tank win rate leaderboard (again, GM is at 11%, so for the first time he nudges her out of the top spot).
- Again we see a minimal difference between the pre- and post-balancing versions of Telluria.
It appears that Telluria is NOT beating me because Vela is on the field. Telluria is beating me because she’s Telluria, which is essentially my second theory.
Telluria’s kit is very powerful. To counter it, you need a cleanse, a dispel, mana (which is, of course, impaired), and ideally an AoE attack (for the minions). That’s difficult to come up with once she fires. If post-balancing Telluria fires and then something else bad happens (e.g., another defender fires, Telluria fires again, you can’t get one of your attackers charged, etc.), it makes little difference if that third turn of HoT / mana slow ticks or not (the third turn that pre-balancing Telluria would have had). In other words, it appears Telluria’s pre-balancing special skill was win more. She’s still more than viable now.
Alternative theory: I just suck at beating her.
So what is Vela’s impact? Here is the win rate for Telluria tanks WITH Vela in any other position:
To my eyes, these are very impressive win rates, especially when we account for the fact that I should have been able to drive down their win rate at least a little bit just by gaining experience against them and forming more effective counter teams.
This shift is bigger than the previous sections, suggesting that the more impactful change was to Vela (which makes sense, as my first post on Telluria keyed in on this - my data showed that Telluria was great, and the addition of Vela drove them into the stratosphere).
It feels like I can make this point in basically every section, but Telluria is still amazing.
I don’t know how many more ways I can say it: Telluria is still the best tank in the game. I have been vociferously critical of SGG for the Telluria/Vela debacle and the atrocities that are the AL and HA. However, I feel in this case - the balancing - they did well. Telluria is still the A+ tank that people wanted and both she and Vela are still widely used and viable. The line between preserving their value and toning them down must have been hard to walk, yet it appears this was a reasonable compromise.