Raid Shields added to Resources Shop
- Raid Shields allow you to keep your trophies safe in case you’re away from the game for a longer time.
Because…?
When I first heard of this (in beta) I was at a loss for words. Then a lot of words came to me, but I think most of them are against forum rules. Anyway.
I think this is a bad idea. We have a leaderboard. You get on (and off) the leaderboard by raiding and getting raided. The leaderboard is a representation of doing good. Or having luck. Buying a spot does what to a leaderboards representation?
(And a side note: as an alliance’s collecteed cup score is part of the alliance rating - how will this be affected by people paying for cup protection? Like in - who will pay for it. Yes, this have to be seen.)
As the leaderboard got pretty static, the raid mechanics was changed - you can now raid the top 100 even while they are online. How will paying for cup protection affect the dynamics of the leaderboard?
Maybe this doesn’t matter. Like, what the ■■■■ matters anyway. It’s just a leaderboard. You get nothing for being there. I just find the idea provocative, as I see it contradicting with the whole idea of having a (dynamic) leaderbord: representative of performance. Rather than just buying a spot. Yes yes yes - I’m aware it’s not a spot/position, but a cup score, which you have to reach in the first place, and that the position you get in the leaderboard is relative to other players cup scores - but come on - you know what I mean.
Maybe this is what’s actually pissing me off. That word. Payment. Who’s this idea for, really?
Apart from contributing to my alliance cup score and occasionally rising to the top(-ish), I see no real value of raiding in the top 100. Well, that’s not actually true - I like to meet a hard opposition, and you mostly get that at that level (please accept this alliteration).
Having people paying for a position just drains the ■■■■■■■ will to compete for me.
I find my strong reaction rather interesting. I think it’s (of course) partly because of the idea being contraproductive and defying the idea of a leaderboard in the first place, but mainly because I find it being symptomatic for a strategic model - from both a game and business perspective - I find problematic, to say the least.