This was discussed among the top players a long time ago but no consensus was reached how it would be handled. I don’t understand why they couldn’t allow attacking online players. @mhalttu had an idea to implement a forced log off for a few minutes per hour. But I don’t like it. Really not nice if you can’t play as much as you want. And still people would have to sit there trying to catch that 5 minutes window where they can attack.
I like to hang in the game. Farming, following chat etc. Wouldn’t be cool in the middle of a discussion to be thrown out just so people could attack you. There has to be a better solution. Also the attack-defense balance isn’t right either. The attacker has a huge benefit. That is why the more you stay online the higher you rank.
Also the cups system isn’t good. You shouldn’t lose more cups from revenge than you gained. The raid pairing system gives a lot of lower cup players. Attacking them is a losing tactic. You get 15 cups for the win and then you get revenged and lose 50. Maybe lower strength players can lose an attack or two, but the ones you lose will take so much cups, it is hard to stand your ground jsut by defense. The team power has very little to do with real winning chances because the game is so strongly tuned to attacker wins. Maybe 5x80 team vs 1x80 the chances go from 95% to win to 90%.
There is something wrong with the reroll system too. When I drop from top 10 it is hard to get right targets. It keeps giving 30-50 rank players with over 200 less cups than me. Same names come again and again, but no top 10 players. Really frustrating. Can’t rise from there fighting lower ranked players because like I said you get 15 cups per win and lose 50 when they revenge you. So drop even lower.
The ranks fluctuate a lot. Beating a certain player can give you 20 or 50 cups, depending on where they stand at the moment. Mostly depending on how long they have been logged off because the more you are off, the more you lose fights and the more you lose cups.
I think the amount of cups you get and lose should be smaller, to make the ranking fluctuate less.