Question about Guardian Jackal talent tree

What route on talent tree would you coose with heros like g jackal (I mean glass cannons, hit hard, die quick). Would it be better to strenghten his weakness and go with defense or play him all out attack? I need to mention that I use this card a lot - for wars, raids, def team and titans as it is my first maxed out 4*. The rest of the squad I have almost maxed out Rigard and Wilbur, 3/60 - Cyprian, Sumitomo, Triton and almost 2/60 King Arthur. I know there are posts about this on this forum but they are taking GJ as only titan hero, but for now I need to use him everywhere

I prefer to compensate weaknesses, but some others may increase the strengths.

Since dead heroes won’t shoot at all, durability count more than some more dealt damage imo.

At last it’s a question of believe and believe me, both roads are cool… :wink:

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Here’s the route for mine. I use him mostly on Titans and War attacks though. I strongly recommend you replace him on defense.

I’m up to about +11 on the pure defense/HP route for mine and have been very pleased with the results. His high attack power is nice, but I bring him to battles for the holy defense debuff, and now he’s much more likely to not die so that he can actually apply it.

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Let’s see the card stats with that…must be delicious!

I just landed a 96k hit on a 12* Chaos Spider with him!

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While generally true, in this game dead heroes contribute almost 100% of their tile damage. That’s about where any argument for attack route ends, as for all other purposes hp/def routes are better.

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I’m prioritizing Def with my tree, but I’ll take the Atk/Def path rather than HP/Def. He has ok HP, just needs to take a little less damage all around.

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There’s another thread that discusses this pretty well.

If your primary focus is titans and events where tile damage is king and you are fighting high level ones (say 9+) then the defense and health increases don’t allow him to survive an additional hit (i.e. if he takes 2 hits to kill he still takes 2). So I went all attack.

If you like raiding/war where there is slash damage then defense and health makes sense as he may take another slash hit before death.

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