I managed to pull QoH and was excited when I read her special ability, most notably “The Playing Card Minion gives it’s owner Taunt. Taunt prevents the enemies from using their special skills on minion owner’s allies”. But when I faced off against her in the Wonderland event as a stage boss, I noticed something strange.
QoH had a minion, so I fired Hu Tao’s special in an effort to kill it. I noticed that targeting was disabled (tapping on her brings up a TAUNT message on screen), but Hu Tao’s is a “hit all” special. The attack only weakened the minion, the TAUNT message appeared on screen again, but QoH was struck with blind… what!? Maybe it was a fluke, maybe she was already blinded and didn’t notice, so I went in a second time to experiment.
Sure enough, after letting her fire her special and summoning a minion, status effects completely bypassed the Taunt shield. What’s worse is it had no effect whatsoever on Proteus’s special, I just couldn’t select a target. Maybe I read the description wrong, or maybe my idea of stopping an ally from firing a special worked differently in my imagination (kind of like how mute works, tapping the hero does nothing), but it has greatly reduced my excitement of pulling her. At least she’ll make a good tank with high defense and HP, and I can no longer say I don’t have a 5* fire hero.
My understanding — and experience in the Challenge Event — was that only the Queen could be targeted and affected by specials. Basically she’s a black hole for everything.
All 3 bosses were affected by blindness, and in my test run all 3 were affected with blindness, def down, and I think only 2 were affected by Proteus’s attack, because I couldn’t choose which one was targeted.
I’ll try to grab some screen shots and post them here (it’ll take me a few minutes).
Wilbur was acting weird with her. Early in match, there was no way she fired as her mana was no where near full. Fired Wilbur first, his special did nothing. Again Wilbur was first and only special fired by either side
I will try to recreate later on with screen shots, unless thus is by design.
My mistake, they must have had the status effect from the previous turn when I was able to fire again, and thought it was a new ailment. Here’s what I got for screen shots:
Clearly only QoH was affected by the status ailments and only the minion took damage. And after rereading the description I realized I did misread it. Thank you! (maybe she’d be better off in the corner…)
It’s apparently by design. The queen acts like a ligning rod. She attracts every enemy special to her. That’s why her special gives her high protection against special skills as well. But that brings another question: what about specials which affects multiple heroes? Will Proteus’ special affect the queen AND both heroes beside her?
That’s what I observed — multi-target specials only hit and give status ailments to her. It’s like Aeron’s immunity to status ailments but for all allies, and killing the minion(s) eliminates it instead of it being tied to a specified duration.
Does anybody know why there is a counter for how many cards have been summoned?
When you long press the queen you can sometimes see this under the explanation of what she does.
If i’m firing an AoE that hit’s all 5 heroes for 100 but Queenie has her special active.
Does Queenie just take 100 damage or does she take all 5 lots of 100?
My understanding is if I try a single target hit on another hero then Queenie will instead end up as the target for that hit but she still takes the whole hit.
Whereas with AoE’s it seems that instead of her becoming the target for all the damage from the special she in fact makes all the damage that would normally hit the other heroes simply disappear?
Queen’s minion takes 1 hit from specials, regardless if they are single or multiple target specials. So the 100 damage to all would still only do 100 damage to her minion, and the remaining damage that would have been done to any other targets would disappear.
I observed this when I was taking screenshots for my post.