Instead of waiting for 2 sec animation of Baldur special each round or minions doing hits each round, they just do them during tile matching… AI already knows , how tiles will go and calculates dmg, so all above mentioned animations could be done in this sequence as well and not burn more time.
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I am not for disabling animations in any way shape or form, since it adds a bit to to the character of the hero we have. Making it faster, doesnt add to the dramatic BOOM effect of the heavy special, so my idea is similar, but just that 
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Yes, just added in case people ran with your idea for minions with animation as well.
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