Q&A with Game Designers - Summer 2022 Edition (Answers): Part 2 (Heroes & Troops, Balance, Quality of Life)

Quality of Life

  • “Are there any plans on improving roster organization at all, for example filtering the Heroes based on color, * number, name etc? If yes, what are the plans? If no, why not?”

    • Joel: Improving the roster page is a subject we discuss from time to time, and filtering is one of the things mentioned in these discussions. It is unlikely we’ll get to work on this in the near future, but it’s something we do hope to work on at some point in the future.
  • “Any plans for something better to do with duplicate 4 Heroes? 4* soul exchange? A way to turn Heroes into a “soul currency” you can use for soul exchange? Would also help with roster space, which there’s already many questions about.”*

    • Tim: The Soul Exchange will very likely continue to focus solely on Legendaries — we’re not planning to integrate Rare or Epic Heroes into that feature. And it’s quite unlikely that we’ll be able to focus on any major new feature specifically carved out for 4* Heroes. So I’d say that duplicate 4* Heroes are probably best considered as good sources of experience going into the future as well.
  • “There are a ton of QoL request in the Ideas and Feature section that could put your company on the players good side again at almost no cost to you, yet you ignore it most of the time. Why?”

    • Tim: We do check QoL requests and have discussions internally every so often. We hope that some of the new features we implement (such as the Soul Exchange) also cover some issues raised in the Ideas and Features board, even if the solution provided by the feature does not always exactly match what was proposed.
  • “In last year’s Q&A you acknowledged the high cost of buying new roster slots. Now that more and more Heroes are being released, have you moved forward with solutions to this?”

    • Tim: We finally, now in June, were able to add the new type of recurring offer that provides roster slots on discount alongside meaningful other goods. We’d love to have had this available earlier, but even this had its own challenges to get it finalized :slight_smile:
  • “Can we get an option to hide all offers? They are moving toward center of the base. You can’t even play normal.”

    • Tim: We absolutely do acknowledge that when we run a full assortment of offers — which we do from time to time for business reasons — the main screen gets seriously cluttered. We’re already checking whether visibility could be improved with some smaller adjustments. Something planned for the latter part of this year is a revamp of how offers are shown. Having the means to automatically move some of the featured offers, so that they’re less intrusive (=away from the main screen) but still available for players who want them, is what we’re hoping to get done in the latter part of this year.
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