As it currently stands, we are extremely handicapped when it comes to progress in this game. To progress, we must acquire loot that is so rare we often might have a better bet with a letter to Santa to get them than with the limited ways currently available. One of these limited ways we have are the so called “Wanted Missions”.
To trigger a rare wanted mission we must “endure” the regular missions. Those, of course, come with loot which we generally already have in abundance (e.g. ham and iron and practice swords, yay!). This method is often tremendously tedious, as the missions seem to pop up in irregular intervals, and (at least I) sometimes don’t see them for weeks!
So to perhaps ease the issue of crippled progress via the specific loot we need, I suggest the following:
- Add elemental wanted missions as a 4th regular mission
- Give it a longer cooldown (say 2-3 days) to mark its significance over the others
- Have the elements rotate, so its never the same element twice in a row
- Bonus: Possibly keep the “rare spawn” in place of raid and regular moster missions
Aditionally, I add this last bit, which isn’t really related to the main purpose of this topic, but I felt it didn’t deserve its own…
This nausance of mine is in regards of the inconsistency of how fast we can burn through the regular missions. The thing is, while it is possible to burn through the regular monster mission without popping a flask, it virtually isn’t possible with the raid mission. So to bring the two more in line, I suggest to either lower the raid mission requirement to 30 from 40, or increase the raid energy cap to 8 from 6, so to make it doable with perfect score. (Perhaps the raid energy could also increase as we level?)