one of the hot topics is for sure Ascension Materials (from now: AM).
The idea is to create a new Building used to convert them.
In this way there will not be any market economy surplus, but people will not be killed by frustration if they get a not needed AM: even if they don’t need a rare AM they receive, they have at least the chance to convert it in a same-level AM.
An Alchemy Lab building could work like Barracks but with higher level constraints.
For example, it could be available only after Level 15 Stronghold and only “converting” a Level 10 existing building of any type.
The idea is to have 10 recipes (Like a Training Camp, following the same elemental order):
LVL 1 - Convert Hidden Blade
LVL 2 - Convert Warm Cape
LVL 3 - Convert Sturdy Shields
LVL 4 - Convert Trap Tools
LVL 5 - Convert Orb of Magic
LVL 6 - Convert Mystic Rings
LVL 7 - Convert Farsight Telescope
LVL 8 - Convert Mysterious Tonic
LVL 9 - Convert Royal Tabard
LVL 10 - Convert Poison Darts
Every item should need XXX Food +/or XXX Iron +/or World Energy + 1x Any other same level AM
For example, if I need a Royal Tabard I can spend needed resources (food/iron/energy) plus a Poison Dart or a Mysterious Tonic.
The Additional Building Levels (maybe 10 more) could cover the same recipes but in:
- “FAST” versuib (additional food/iron/energy but completed with half the time)
- “ECONOMIC” version (half food/iron/energy, but requiring more time)
- “EXPENSIVE” version (maybe adding GEMS as a crafting cost but giving the chance to get two AM of the chosen type)
What do you think about it?