The more I try to use 3.2 or 4.1 teams the more consistently I seem to lose.
So, are there some prerequsites for using 3.2 or 4.1 instead of a mono team.
I am level 88 have a good number of leveled 5 stars but they are mostly classics, S2 and S3 heroes. I predominantly uses mono teams and would usually go 4 or 5 for 6 in most Wars. For the past 6 months I have wathced videos and tried various 3.2 and 4.1 teams and I am just getting more frustrated and my War scores are allmost always worse than when I just went with my straigt mono teams.
What I think you need are three heroes that can take a hit or two and have the ability to wipe out an entire side of the defense.
Also what I see with 3.2 is that your rarely kill any enemy units with your tiles. You have to throw more tiles at the enemy and these newer very strong units activate and I start to see my heroes getting killed by one attack like a shooting gallery. Ping. Ping.
Blue seems to be a prevelent tank color so I tried to put together a sixth attack team with 4 Green and 1 Healer. I used Prof Lidenborck, Almur, Hansel, Grace and 2xC Caedmon. Team Power 4580 and went after a 4900 point team with Alfanias, Baldur, Pengi tank, C. Horgal, Dr. Moreau. In the process of tossing tiles Almur was one shot first before I was able to activate any heros and basically eliminated any chance of winning. I was able to activate P. Lid but that was when I only had C Caedmon left.
So, what heroes do I need to do better with 3.2 and 4.1 and if they are not easily accessable am I correct is assuming my best choice is to go back to mono and either live or die with the tiles.
I did take Lord Loki in the soul exchange and love going 4 attack heroes with L. Loki as he can act like the opposing teams best hero be it attacker or healer. I have only one Taunt hero (Kara) and she seems to die pretty quickly once she is activated.
So. To try and help others here are just my thoughts on when to try 3.2 or 4.1.
- Your heroes need to be tanky and able to take a hit or two prior to activating (you are going to throw more tiles with 3.2 becuse the tiles arenât doing the killing and the enemy heroes will activiate more while you are trying to survive and kill them).
- Your team power should be within 200 of the enemy team power. As the gap grows it is likely your heros will die from one special attack and posibly just a few of their reqular attacks.
- Your three or four units must be strong enough to guarantee one kill and hopefully the ability to kill and entire flank. After watching the You Tube videos I realize I only have one of these three hero death squads.
- I lean towards the 4.1 as I need at least four attack hero specials to hopefully kill a lot of these new beefy tanked up units. There are so many times I have used three hero special only to kill one unit and still lose that battle.
- For the 2 off color you need healer and mind control and they must be beefy. Proteus seems to be less useful know as he is frequently an early target and dies before activating.
- I donât like taking slow healers on attack teams. By time they activate too many heroes are dead to make their healing worth while.
I welcome your thoughts or ideas on different attack team strategies for the common player who doesnât have the wides array of heros to pick from.
To support a mono preferenc I did about a 80+ raid attacks. Then the following day I looked at the Revenge attack teams. The majority of times that my deffense lost it was to mono attack teams. And, the 3.2 teams that one had the great combo of heroes that most players donât have with spending a fourtune to obtain them.
So for the basic player who spend some, but not a lot of money I say mono is the best option for most Wars and Raid Attacks.
I think 3.2 is a better option for Rush as your heroes activat with 6/7 tiles and it is easier to put together a 3 hero death squad with the Slow bomb heroes. Since there are only five tile colors going the two colors only makes it 20% more likely you will activate. Whereas mono at least gives you a better chance to take out an enemy hero with tiles prior to activating and once you do activate you can heal, mind/mana control and usually kill two or three enemy heros (game over).
On average I would say I go 5 for 6 in wars attacks with mono teams and about 3 for 6 when tryin 3.2 and 4.1 teams. It just doesnât seem to work with the heroes that I have and because you are facing the enemies five best heros they usually have a team power 200 to 400 more than my attack team power.