Prerequisites for using 3.2 attack team vs mono attack team

The more I try to use 3.2 or 4.1 teams the more consistently I seem to lose.

So, are there some prerequsites for using 3.2 or 4.1 instead of a mono team.

I am level 88 have a good number of leveled 5 stars but they are mostly classics, S2 and S3 heroes. I predominantly uses mono teams and would usually go 4 or 5 for 6 in most Wars. For the past 6 months I have wathced videos and tried various 3.2 and 4.1 teams and I am just getting more frustrated and my War scores are allmost always worse than when I just went with my straigt mono teams.

What I think you need are three heroes that can take a hit or two and have the ability to wipe out an entire side of the defense.

Also what I see with 3.2 is that your rarely kill any enemy units with your tiles. You have to throw more tiles at the enemy and these newer very strong units activate and I start to see my heroes getting killed by one attack like a shooting gallery. Ping. Ping.

Blue seems to be a prevelent tank color so I tried to put together a sixth attack team with 4 Green and 1 Healer. I used Prof Lidenborck, Almur, Hansel, Grace and 2xC Caedmon. Team Power 4580 and went after a 4900 point team with Alfanias, Baldur, Pengi tank, C. Horgal, Dr. Moreau. In the process of tossing tiles Almur was one shot first before I was able to activate any heros and basically eliminated any chance of winning. I was able to activate P. Lid but that was when I only had C Caedmon left.

So, what heroes do I need to do better with 3.2 and 4.1 and if they are not easily accessable am I correct is assuming my best choice is to go back to mono and either live or die with the tiles.

I did take Lord Loki in the soul exchange and love going 4 attack heroes with L. Loki as he can act like the opposing teams best hero be it attacker or healer. I have only one Taunt hero (Kara) and she seems to die pretty quickly once she is activated.

So. To try and help others here are just my thoughts on when to try 3.2 or 4.1.

  1. Your heroes need to be tanky and able to take a hit or two prior to activating (you are going to throw more tiles with 3.2 becuse the tiles aren’t doing the killing and the enemy heroes will activiate more while you are trying to survive and kill them).
  2. Your team power should be within 200 of the enemy team power. As the gap grows it is likely your heros will die from one special attack and posibly just a few of their reqular attacks.
  3. Your three or four units must be strong enough to guarantee one kill and hopefully the ability to kill and entire flank. After watching the You Tube videos I realize I only have one of these three hero death squads.
  4. I lean towards the 4.1 as I need at least four attack hero specials to hopefully kill a lot of these new beefy tanked up units. There are so many times I have used three hero special only to kill one unit and still lose that battle.
  5. For the 2 off color you need healer and mind control and they must be beefy. Proteus seems to be less useful know as he is frequently an early target and dies before activating.
  6. I don’t like taking slow healers on attack teams. By time they activate too many heroes are dead to make their healing worth while.

I welcome your thoughts or ideas on different attack team strategies for the common player who doesn’t have the wides array of heros to pick from.

To support a mono preferenc I did about a 80+ raid attacks. Then the following day I looked at the Revenge attack teams. The majority of times that my deffense lost it was to mono attack teams. And, the 3.2 teams that one had the great combo of heroes that most players don’t have with spending a fourtune to obtain them.

So for the basic player who spend some, but not a lot of money I say mono is the best option for most Wars and Raid Attacks.

I think 3.2 is a better option for Rush as your heroes activat with 6/7 tiles and it is easier to put together a 3 hero death squad with the Slow bomb heroes. Since there are only five tile colors going the two colors only makes it 20% more likely you will activate. Whereas mono at least gives you a better chance to take out an enemy hero with tiles prior to activating and once you do activate you can heal, mind/mana control and usually kill two or three enemy heros (game over).

On average I would say I go 5 for 6 in wars attacks with mono teams and about 3 for 6 when tryin 3.2 and 4.1 teams. It just doesn’t seem to work with the heroes that I have and because you are facing the enemies five best heros they usually have a team power 200 to 400 more than my attack team power.

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My personal experience:

I hardly ever use mono (outside titans), partly because it’s easier for me to field three strong heroes from one color and two from another, than five strong heroes from a single color… (not to mention troops!)

and partly because it seems that while tile damage is inarguably bigger, it’s even easier to be tile-droughted in a single color.

Partly, it’s rough raiding bigger/newer heroes with limited resources period, never mind 3-2 vs mono vs rainbow.

What I find with 3-2 is that tiles don’t finish the enemy, my heroes’ Specials don’t Just Win, but tile damage plus Specials attack can be an effective one-two punch.

When I get enough tiles to get these folks charged up, there’s often at least one dinged-up target and my snipers can start making a hole or two.

But if I’m having a terrible board for greens

then hopefully my yellows can help keep me in the fight. (And if I can actually get a combination of yellow/green, even better.)

I find for raids I do better with 3-2 than with mono. I double the chances of having useful tiles to charge my specials.

But for wars it is easier for me to build six strong teams using mono than using 3-2.

Here are the answers:

  1. You must have 3 lvl 29 mana troops of each color. This maximizes tile damage and speed. For instance, 4 tiles or 2 matches kill the tank of effective color. This happens quiet often.

  2. Your 3 main attackers must fire the same time. Hence why the “3-2” or “3-1-1”.

  3. Your 3 heroes should do enough dps to kill 3 full hp heroes. This is very important. Ensuring the outcome of the match is set before your turn ends. Also rendering opponent healers useless. Hence why elemental defense down heroes are timeless. Focus on hit-3 or all heroes. Pair with defense down, att up, etc. When 3 of the opponent heroes are dead, you rarely lose.

  4. Your 2 or 1-1 support heroes should be fast as possible. Fast or very fast or a combination of them. And should have add mana and cleanse. Not just heal. You can use two healers or 1 healer and 1 fast support attacker. Change it up based on the opponent.

Hope it helps.

If you meet the 5 criteria’s, 7 or 9 tiles u win. Adjust heroes with dispel accordingly.

Even with the above criterias sometimes u just wont get 7 tiles. Or get it in time. No team is 100%, due to mercy of the board. But you should avg 250-280 war score reasonably.

There are other formations that can stall or reflect, etc. but the above criteria for mana troop, same time cast and support applies for all.

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Having 3troops Level 29 is Not realistic except for very big spender…

But to set a 3-2, or 4-1 team, you don’t need so high Level Troops… Just enough to be able to load all your heroes at same time (max 9 tuiles)

No team (with accessible heroes) can survive If there is more than 2ennemies hit you, so you have to kill them before…

On your green team the problem come from your 2 snipers…
Caedmon Make Sense to dispell/debuff, If needed. But Hansel is better in a 2 color. He’ll just give you time to find the tiles of the Strong color.
Almur and Grâce are perfect. What you need is another hit 3 green which is able to kill at least One ennemi After Almur and Grace. Them caedmon will finish a second One, and the third will be hafl dead, you can finish him with tuiles. If you don’t have that, forget your green team…

Then you have to count your tiles before starting to move, and decide which color you’ll load first.
You can’t go with both at same time, or the ennemy will destroy you before you finish loading One color

For the weak color, I use Milena and lord Loki together ( the Only heroes that I got from SE) great becaus they can save me or kill…
And Grazul alone (got hier from FS)

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I am level 87 after 5 years ftp playing.
I play either 3-2 with Proteus and Rigard/cSabina and 3 appropriate heros of the same color.

Example:
Rigard+Proteus
cMelendor, Garjammal, cLianna not in costume.
Rigard or cSabina plus Proteus.
Rana, Joon, cLeonidas.
c/Sabina+Proteus
Ariel, Finley, Magni.

And my strongest mono team if appropriate.
Rigard, cSabina, Alfrike, Hannah, Proteus

I have a second Proteus for war and usually use 2x 3-2, mono with weaker heros against tank and clean ups or mono dark with Alfrike if appropriate.

In raids I pickk opponents which I probabely beat up to 4.9k strength sometimes 5k if it is a really badly composed team. :smiley:
cBoldtusk, Queen of hearts, Marjana.
cSabina

Troops are 3-5 mana troops. 1 level 23 the others level 11.

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please make a remark that your advice is for paying players or very lucky players. :slight_smile:

It helps but 1 level 23 and the others at 11 is a good start.

Sound advice for your playstyle but there are many other possibilities.

Good addvice for the people who can muster these heros…unfortunately most ftp’s cant. :slightly_smiling_face:

Hmmm…let me see…Lady Woolerton is my only fast healer, :slight_smile:
and hey my only very fast support hero would be Hannah for attack down for 3.
Then we would go down to cCaedmon or cSonja and Guardian Jakal for more fast support.

In raid attack this 3+2 practically never fails…

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I have been mono player for a long time… my 2cents about going 3-2/4-1 vs mono:

  1. If you want to beat high end/top tier opponents on raids, you will need top tier heroes as well- and i think you are just like me that i am not a whale and so top tier heroes are hard to come by.
  2. Mono runs on speed because mono will ot survive a tile drought (as with ant team strategy i guess)- my most successful mono teams do not have healers- as such can only survive 1-2 special skill firing of opponents. Thus, the goal of my mono teams is to kill opponents quickly without the need to heal.
  3. 3-2/4-1 teams, in my opinion, are built more for the long play, where you need to survive more than 1-2 special skill firing to setup your combo- ultimately needing more turns to finish off opponents.
  4. For mono play, you need to level up 5 troops instead of 3.
  5. Mono tile damage allows you to kill an enemy hero with 3-4tiles, effectively using tiles as one of your “weapons” to eliminate opponents.
  6. The outcome of matches is determined by the 4rt or 5th turn in mono. So typically, i would need to match on color 2x out of the 1st 5 turns to have a high win rate (which happens about 80% of the time)
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There are no prerequisites.

None of the “must haves” listed above are actually “must haves”. You don’t need level 29 troops. You don’t need 3 heroes that will kill off a side together in x tiles. You don’t need healers that cleans and mana up.

If you do not want to depend on a specific set of tiles to win (be it the “7 tile death team” or 9 tiles or whatever) then the single most important element to winning is to have the right set of heroes to go against the defense. Secondary to that is to bring as many color heroes as possible, without overriding the primary objective above. I have hit top 100 before using exclusively rainbow teams but these are typically sub-optimal because your ideal heroes for any given raid share at least one colour. Then comes having the right troops etc etc. You certainly don’;t need level 29 troops or anywhere near that - the focus should be on hitting your VF and average hero 6/9 tile breakpoints, and nothing else unless you literally have nothing else to work on in the game. But the more contingency and survivability you build into your teams the more

applies.

Here are some raids I did where the focus was to have as many colours as made sense given the types of heroes I wanted to bring, and where I focused on survivability and consistency rather than quick wins. Configs ranged from 3-2 to 3-1-1 to 2-1-1-1.

In this game there are so many ways of playing to achieve the same result . As long as you bring in knowledge and strategy and experience you will succeed.

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I watched the vid and appreciate the thoughfulness of how you pick your heroes tailored tp your opponent. And it worked great for you.

For me, i honestly do not want to spend that much time doing that (or rather dont have time to spend). So i have 5 raiding mono teams that i select from. I pick my raid team based solely on the tank color of the opponent. Finished 6 flags in about 8 mins. Won 5 of 6. For me, thats a great result too.

I guess really, the bottom line, at least in my opinion, is to play your style (mono/2-3/4-1/rainbow) and just have fun. If you are having fun, then great!! You win!!

If you are chasing something- top rank, etc, then the best strategy is $$$$

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I love these two answers. One perspective is from the meta and the other is for everyone who can’t achieve the meta. But both are valuable perspectives.

I tracked some war teams a while ago to give an idea:

I find any team (mono or not) to be about what synergies the team has. That could just be dispel and cleanse. I don’t have great hit threes, so my strategy is often more about killing one hero with 2, and using the other three to slow the enemy down. Especially against no healer defenses, I definitely play the long game.

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Just a sidenote however - I don’t believe any of those things are prerequisites even when facing the meta fast/hit all defenses. To me it still is far more important simply to get heroes in your team that work well against the defensive heroes and synergise well with each other.

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Good point. I think one thing you’ve helped me realize is how there isn’t “one” way to play. You’re always coming out with new ways to approach the attack.

I fell down :rofl::rofl:@ the 3 L29 troops talk…. :man_facepalming:t2::man_shrugging:t2::roll_eyes:

Firstly, there are no fixed / pre-requisite rules or styles of playing.

Now, I play 3-2 & 3-1-1 most times …. 90%+. So will stick to that strategy of mine.

  • Hero team mix is the key of buff, heal (boosted), cleanse, ailments…. Multiple special heroes are bonus.

  • Troops - I got fist manaT to L23 & next to L17 & next to L11. This allowed me to take a hero mix that would charge up together mostly…. Easy to know how, so will skip the description.

  • in 3 years of play….I have manaT @ 29, 23, 11 and it works fine. Got one Cyclop for each colour to L15….so now have flexibility to take better mix of heroes.

  • If I do an occasional 4-1, I take the off colour hero as a 2nd multi special healer (WolfganG, Aramis, Boosted health) & the win % is damn good.

In the end, the tiles play a role and being able to pull out a few extra turns is the key…. To charge up heroes ….

Good luck finding your way….:grinning: Cheers !

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Team update… In raid attack this 3+2 practically never fails… :+1: :muscle:

Yeah, man, we know that P2W teams practically never fail :smiley:

I think the key thing to think about is how much stronger is the team you are attacking. If you are always hitting teams that have stronger heroes, Mono probably makes sense. It’s more of a gamble in that your more likely to get a bad board. However, it also provides you the opportunity to get a win because of the increase in tile damage.

When you have comparable heroes to the team you are attacking, and can put together a team with good synergy to counter the enemy, then I find much higher success using a 3-2 or even 3-1-1 teams, as it reduces the likelihood of getting a board you can’t recover from.

I am ftp, playing for three years and a month now.
I am in an alliance ranking in between place 95-110 on Beezers war related list. There we face opponents with unique tanks, defenses all over 5000 TP. So its not possible to make six mono attacks with the strong color against the tank. I like to raid exclusively mono, but in wars do mainly 3.2 or occasionally 4.1.
I show a few of my war attack teams and explain why I build the teams this way. Please notice all troops give mana breakpoints to shave of at least one tile.

  1. The Pengi team


    Frosth and Pengi fire after 7 tiles, punishing but not always decisive. If there are nine blue tiles, Krampus fires too, with his 50% attack up and additional minions, Pengi‘s hits are crippling and the team is protected. If there are no blue but green tiles, Sylvaria and Melendor can buy me time to devellop the board. After a hit from Sylvaria with its defdown on three and a minion for every ally, a consecutiv Frosth/Pengi combo will kill 2-3 opponents and effectively win the game.

  2. Sif Team


    This team relies heavy on riposte. Sif can fire after 9 tiles, giving riposte for three and giving her and her two neighbours 15% mana. After this mana injection and with Rhys‘s Bard bonus, Zhuge, a slow hero (12 tiles), can also fire his special after nine tiles. A minion with riposte features for all and a fiend for every opponent. Rhys overheal and costumed Melendors healing over time and protection are keeping the team alive. Lianna can finish the most dangerous opponents. In addition c. Melendor can dispell buffs from opponents, using specials and tiles (superior jinx).

  3. Yellow team


    This team will stay slive due to Lady Woolertons fast heal and Rigards heal and cleanse paired with his ability to reflect ailments (superior cleric). The killing is done by c.Rocs 44% defdown on all and his massive damage over time. Devana hits three and c. Joon can finish the most dangerous target. C. Roc and Devana can dispell, so this team is very good against buff heavy opponents, preferable against purple tanks to make good use of the tile damage.

  4. C. Marjana team


    Here the killing squad fires after 7 tiles: C. Marjana with edd on three followed by Juneaid and Gefjon. Juneaid gives limited healing to the team.
    If there are no red tiles, Ariel and Lepus may be able to turn the tide.

Maybe you can copy some design ideas for yourself.
Good luck and happy gaming

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[TooOldForThis]

I think the key thing to think about is how much stronger is the team you are attacking. If you are always hitting teams that have stronger heroes, Mono probably makes sense. It’s more of a gamble in that your more likely to get a bad board. However, it also provides you the opportunity to get a win because of the increase in tile damage.

When you have comparable heroes to the team you are attacking, and can put together a team with good synergy to counter the enemy, then I find much higher success using a 3-2 or even 3-1-1 teams, as it reduces the likelihood of getting a board you can’t recover from.

TooOldForThis:

Agree very much with this statement. If I pick on teams less than 4900 TP then I feel 3.2 is a viable option and works. I tried 3.2 teams in Raids against 5200 to 5300 and I think I lost about 10 to 12 Raids in a Row. The 3 I have just can’t seem to finish off any of the new super powered heroes.

So I am gravitating to 4.1 and mono. When I look at all the teams that attack my Raid Deffense I would say that a majority of the attack teams are mono by about a 2 to 1 ratio. I see more 3.2 and 4.1 on the losing side.

So I think 3.2 is a viable option if you have the heroes and your attack TP is relatively close to the enemy TP.

We only have 18 of our members in the War and I average 400 to 500 points per War. I think one of my lowest scores in the past year was 275 and I almost threw my phone out the window.

Thanks all for the Replies and I keep drooling over the attack Teams I see posted here. I would love to pick up a 2nd Taunt hero.

Maybe someday…