I’ve seen a number of topics talking about 4* mats and I think that they have become a really bad chokepoint that is going to deter both long time players and new players.
There’s no denying this game has moved into the power creep phase that basically every gacha game with RPG-lite elements does sooner or later.
We’ve got emblems and limit breaks, and costumes are starting to creep beyond TC20 heroes. That’s three systems on top of just leveling and ascending, and troop leveling. With three out of five of the limit break events already appearing once, I’m sure higher-tier players who have gotten lucky with some drops have already begun limit breaking 5* heroes.
That’s 6 systems that boost your stats and two of them don’t even unlock until a hero hits max level.
Getting there with any hero of value though…on the one hand, I can’t complain too much personally. I have 14 5* heroes in their last ascension tier, but I’m hitting a wall on any more due to the large number of 4* mats needed to get there, and the fact that overall the game seems to treat them almost like 5* as far as rarity goes when you add in the fact of how many you need.
This also means I can’t afford to use any on good 4* heroes to fill in any gaps because that just pushes out further the time until I can ascend my 5*s.
I would really like to see at least the number of 4* items to ascend decreased, if not the drop rate improved. And 4* troops take eons to level to anything useful. I would like to see the XP requirements lowered.
Like I said, I’m in a pretty good position personally, but I’m frustrated that I can’t keep pushing forward how I want to; that’s a lot of the fun of games like this. I can see a lot of people at my tier and above getting bored, and I can’t imagine a new player coming into the game now and realizing it’s going to be at least a couple years (or thousands of $) to reach the newer systems, let alone become competitive in any way.