However, in the green bar she still has 1462 HP, which is the amount of HP she began the war with. I’m 100% certain that I have not been attacked in the war yet.
My teammates see the same so it’s not about restarting the app, etc.
The issue I have with this is that the card shows she is +10, but she still has the stats of +9. It would have been fine if she was still at +9 and had the corresponding stats but it’s weird that she is +10 but her HP are lower.
I am not 100% sure it’s a bug, it could be intended behaviour. What do you think? Is that a bug?
Apologies if this has been discussed elsewhere, this is all I could find on the topic.
Somebody else had a similar issue, but it is like intended.
The health of a hero on war defense can never be increased after the war started as long as the team isn’t defeated.
It has to do with healing during a battle. Let’s say a team is half down and 3 left, 2 healers and Mother North. Somebody starts a fight and Mum rezzes all and they get healed. After that battle the situation from before will be restored.
From my experience you can’t change a heroes stats on your war defense team after war has begun. Your defense team gets locked in until war is over. At least mine always has been that way.
@Olmor, are you sure that the other stats can be adjusted during war? The only one that can be seen is the HP one thanks to the green bar (so we know it doesn’t change immediately). But there is no way to see if the attack and defence of a hero has increased, is there (unless one of the opponents attacks you and takes a screenshot of your hero’s stats)?
Is it possible that none of the stats actually change immediately after you give emblems to a hero, e.g. from +1 to +5? The card shows what the stats should be but we can’t be certain that the stats correspond to the card.
It would screw everything up if we could literally give a hero health especially for teams that have already been hit, it would allow for double points for same damage
Working as intended…
All other stats increase real time
And even health cap increases in real time
When you emblem health, you’re increasing the health cap and the starting amount of health, not the current amount if that makes sense