Some of us are very visually orientated when it comes to our interpretation of data (hence Athena has a low-cut top but is yet to produce a theses on palaeoclimatology).
If it doesn’t already exist, does anyone have the aptitude and resources to produce a bit of code that would plot Def, attack, hp and mana speed on a polygon?
A bit like this.
Heroes could be overlaid on each other for a quick visual comparison of strengths.
For EXTRA CREDIT add a feature that could calculate common buffs.
i.e. my 3^70 Domitia has a lower attack than my 4^70 Tibertus but I really want a dispeller so if I take Boldtusk too, can I boost her beyond Tibs??
Anyone producing such a piece of software, or a preloaded spreadsheet maybe, would be awarded the Bards Prize For Technical Innovation and a poem immortalising their work.
First, there are a number of hero planners that have all that data already in spreadsheet form, so you could get the data relatively painlessly. You’ll probably have to find one that has the source data exposed or be willing to contact the people that own the spreadsheets.
Second, It would be interesting as a data point, but I doubt it would be awfully useful since the effect of the special is very dependent on team composition. An elemental debuff could be less useful that an all-defense debuff for a rainbow team, but could be much more important in a color stack that takes advantage of that debuff. And even then the effect would be subjective.
I find just looking at Pois’ sheets is the best way to compare.
Yes, I totally accept that this idea wouldn’t predict synergy.
And yes, those tables are excellent, but as I said, lots of us find it helpful to interpret data visually and trying to hold the different numbers in one’s head to make a broad comparison can be quite challenging
Sorry. I mean one of the existing tools available in spreadsheet form. So, for instance pick Red Python’s spreadsheet, or the 7DD team planner, or your spreadsheet of choice.
@Garanwyn@JonahTheBard
if you two decide for my table and stumble upon some issue, or need some feature, let me know, I’ll help if I can
altough, earlier when I was figuring things out I was using conditional formatting (for each column), like from red through white/yellow to green, and give it some boundaries (eg not from 0 to max, but like 200 to 600), and that way I could see who has better attack/def by ‘feeling’ shades
but, that’s not shape for value, that’s color for value, don’t know if that could be useful?
Cool idea! I’d suggest a different scale for health than attack/defense. Double would be easy and not far from ideal. (Mana speed is obviously already a different scale)