So after finishing this weeks tournament, Ive given it more thought. I still enjoyed the challenge, but In all honesty, I am probably better eqquiped than many to be able to face the challenge.
I had to buy back in to hang on to top %1
My defense has been great with 26 wins and 4 loses.
There are different levels of difficulty and frustration
Level 1 - Alfrike Tank - I dont think Alfrike alone as tank is a huge issue at all. I face her all the time in rush wars as tank and see her no different than any other past poplar tank.
Level 2 - Alfrike + Mother North - Again, should not be a huge issue.
Level 3 - Alfrike + Mother North + Taunt Hero - Now it starts getting harder and the match is going to probably go to the defense if you cant match 6 tiles first. Mono is now Russian Roulette with only one empty chamber.
Level 4 - Alfrike + MN + Taunt + Mana Booster - If you cant cast a special first, you are not going to recover. These are the matches I lost and were usually MN - Ludwig -Alf - Xnolphod - Wild Card. If this group gets started, you are not going to win.
With all that said, I am forced to admit that Alfrike is still the key. While I am very hesitant to call for any nerfs, (especially one I have invested in 4 copies) she just does too much.
The best way I can think of fixing her is by reducing her to 3 targets and make them targetable. That may be too much of a hit, but one I could live with.
The only other options I can think of is to reduce the direct damage or health reduction or remove the mindless attack portion (which just adds to the injury).
While that wouldnt be the best for me, I think it would be best for the game as a whole. Happy players mean a better and longer-living game.