Starting Season at the end of level 96 and beginning of level 97:
25.3.2021 - start of Season IV (Underwild)
The inspiration for Season IV is Jules Verne’s book " A journey to the centre of the Earth"
On this day first three Provinces opened:
- Underground Entrance
- Dusty Stones
We start at 2210 experience points and 6 WE cost which is comparable to somewhere between Provinces 19 and 20 of Season I or Province 16 of Season II or somewhere between Province 3 and 4 of Season III.
Underwild Gems: enemies can spawn an uderwild gem of their own element which damages your hero every turn.
In the first Provinces all holy heroes are boosted with +50% attack but all dark heroes lose 50% of accuracy. I don’t know why there is a duration of 5 turns. It just lasts the whole battle.
This is called the Biome Effect and it is active throughout the Sandy Caves which is, as I understand it, the general designation for the first three Provinces.
Let’s start - Province 1 - Underground Entrance
We immediately run into some morlocks who are a character from H.G. Wells book “The Time Machine” and familiar beetles and cyclops.
First Boss of Season IV is a haired cyclops (cyclops mauler) as opposed to the bald cyclops Boss from Season I.
Lots of holy enemies interspersed with some nature ones, namely dust bats and to my confusion, the emerald centipede Bosses.
The emerald centipede is a beautiful enemy from Season II and it is green as opposed to its predecesor monstrous centipede from Season I which is brownish with yellow belly.
What can you do, SG is just lazy with new names I guess.
This emerald centipede Boss has poison damage over time and look gorgeous as well.
With new Season we also have new missions available so we are looking for savage morlocks (400 of them) and cyclops maulers (50) to get their avatars. We are used to that mission types already from previous Seasons.
What is different?
Well, the XP value does not go up slightly with every stage but tends to be the same for like three stages before it goes up.
Season IV awards 9-11 ingredients and 6-8 ascension items right from the start and that is +1 compared to normal difficulty of Season III.
The number of waves in Province 1 varies between 3 and 4. All stages are 8, 9 or 10 ±/ 1 recruits.
Stages 2,6,9 and 10 have two Bosses.
Last stage of Province 1 features Rokkamush and Tettukh who are the first hero characters we meet and also obtainable from the Underwild Summoning Portal.
The artwork of the new heroes as well as the map are beautiful - especially the map.
Stage 4-1-9 is the first stage of Season IV which can spawn 5 enemy wave. It is a 3 wave stage.
There is an increased chance in Province 1 for finding fine steel, leather armor and chainmail shirts.
There are no ice or dark enemies in Province 1.
Don’t use dark heroes at all. Use the attack boost with your holy heroes.
Overal, all stages are easily farmable on normal, even when there is a lot of underwild gems on the board, so far those gems are not an issue…
Province 2 - Dusty Stones (26.3.2021)
Second Province of Season IV is very much like the first one with few exceptions and differences:
new Boss: coldstone orce (ice), first ice Boss in Underwild
new monster: morlock guardian (ice), first ice enemy
Stage 4-2-8 is a top recruit stage so far in Season IV, it gives 13-15 recruits.
Stage 4-2-9 can spawn 5 enemy wave.
Province 2 is also interesting regarding Bosses. Yes, we encountered the cyclops mauler six times in a row from stage 2 to 7. Unheard of right?
XP moves up slightly from 2240 to 2260. No surprises here.
There is an increased chance for practice sword, adventurer’s kit and battle manual.
I can’t recall a Province which has an increased chance for three ascension mats, I do not think that is right or good, but that is how it is.
Final Bosses are the same as in Province 1 (Rokkamush and Tettukh).
Before I finished Province 2 I already had the cyclops mauler avatar mission completed.
Btw, there are no savage morlocks in Province 2 for the avatar mission.
I won’t even be angry that some stages use the same background as Season 1 stages, that we had already seen in Season III so no changes to the SG laziness.
Province 3 - Sandfall (27.3.2021)
No new enemies in Province 3.
XP goes up from 2260 to 2280.
Stage 4-3-6 can spawn 5 enemy wave.
There is an increased chance for string, sunspire feathers and rugged clothes.
Interesting pattern regarding the bosses:
While the cyclops was regularly followed by the centipede in Province 1, we saw no centipedes but a lot of cyclops in Province 2 and no cyclops and lots of centipedes in Province 3.
That concludes the Sandy Caves, we completed much more than 80 stages, so we get the 5 diamonds (wow!) and dive right into the hard mode!
Normal difficulty overview:
Hard mode (28.3.2021)
As well as the normal mode gives one ingredient and one ascension item more than in Season III, the hard mode of Season IV also gives +1/+1, so the overal numbers for the hard mode of Season IV are: 15-17 ingedients and 10-12 ascension items. I expect this number to be valid for the whole Season IV because it has not changed in Season III as well.
It is a very substantial amount of items and at least food and iron wise it pays off to farm hard mode stages. It is also faster since we start on 10 world energy per hard stage in all three Sand Cave Provinces.
Hard mode starts with 3790 XP for 4-1-1 and ends with 3870 XP for 4-3-10.
This is similar to the last stage of Province 4 of Season III to some mid Province 7 stages of Season III.
The overal XP/per stage is very good and also slightly better than in normal difficulty.
Keep an eye on those underwild gems, if there are many on the board it can be a problem.
As well as in the case of normal difficulty I used no dark heroes in hard mode.
Hard difficulty overview: (so far I played all stages only once so recruit data are not finished)
Completed on 10.4.2021
In hard mode we get some 10,000 food and 16,000 iron per stage for 10 WE.
Advanced farm level 10 gives 14,000 food and mine gives 8,000 iron per 100 minutes.
Loot food and iron ratio is the reverse food and iron production.