[Play style] Gryphonknight's 4* & 3* leveling planner EXPOSED! or might as well share on the forums

EP Gryphonknight’s 4* & 3* leveling planner EXPOSED! or might as well share on the forums

Posted from my smartphone

fast mana speed ( FMS )

average mana speed ( AMS )

slow mana speed ( SMS )

rare ascension item quests ( RAIQ )

==Purple 4*==

Rigard, 4* 4.70 finished

AMS- Major heal ( 42% ) with free antidote. High defense, high HP keeps alive until mana full. With 4* heal/ mana troops hard to clear from corner of war defense teams.

Tiburtus, ( currently 1/8 4* 1.04 )

AMS- Splash damage with long ( 6 turn ) defense debuff for RAIQ. Suffers from “Not Rigard, not Grimm, not Gormek Syndrome”

==HotM Purple 5*==

Thoth-Amun, Target 5* 2.59 ( until trap tools farmable, currently 6/8 )

FMS- damage target+ nearby enemies with boost in HP and attack ( cute minions !!! )

==Purple 3*==

Tyrum the 1st, 8/8 3* 3.50 finished

Balthazar, 8/8 3* 3.50 finished

Tyrum the 2nd, ( currently 2/8 3* 2.12 )

==Yellow 4*==

Wu Kong the 1st, 4* 4.70 finished

AMS- Trades accuracy of Attack special skills ( all allies ) for an average of x1.9 Board combo damage for decent time ( 5 turns ). Special works well with glass cannon heroes, is also a glass cannon, so that stacks.

Wu Kong the 2nd, Target 4* 3.59 ( currently 8/8, double Wu Kong versus purple 5* titans is lots of fun )

Hu Tao, Target 4* 3.59 ( currently 6/8 4* 2.43 )

SMS- blind+ dmg = all enemy for RAIQ. Suffers from “Not Wu Kong, not Scarlett Syndrome”

No 4* yellow healer

==Yellow 3*==

Bane the 1st, 3* 3.50 ( currently 6/8 )

FMS blind+ dmg 1 enemy.

Bane the 2nd ( currently 1/8 3* 1.12 )

Bane the 3rd ( currently 3* 1.1 )

Gan Ju- already leveled

FMS mana drain+ dmg 1 enemy

==Blue 4*==

Grimm the 1st, 4* 4.70 finished

AMS- Splash damage with long ( 6 turn ) defense debuff. Glass cannon, works well with Wu Kong’s special.

Kiril, Target 4* 3.59 ( until warm capes farmable, currently 8/8 )

AMS- Minor healing (28%) with free Dragon banner. Decent replacement for Melendor when doubling blue heroes versus red enemies.

Grimm the 2nd, Target 4* 3.59 ( currently 8/8 )

==HotM Blue 5*==

Perseus ( currently 5* 1.1 )

==Blue 3*==

Valen the 1st, ( currently 2/8 3* 1.14 )

FMS debuff defense+ dmg 1 enemy.

Valen the 2nd ( currently 3* 1.1 )

Graymane - already leveled

AMS HP steal+ dmg 1 enemy

Gunnar defense ( stop leveling Gunnar, Kiril+ Rigard better )

==Green 4*==

Melendor the 1st, 4* 4.70 finished

AMS- Major heal ( 42% ) remove buffs from all enemies.

Glass cannon, works well with Wu Kong’s special. With 4* heal/ mana troops annoying to clear from corner of war defense teams.

Peters, Target 4* 3.60 ( until sturdy shields farmable, currently 8/8 )

FMS- single target, for 3 turns target cannot trigger special skill. Replaces Caedmon.

Kashhrek, Target 4* 3.60 ( might raise to 4* 4.70 when sturdy shields become farmable.)

4* center for war/ raid defense. Fought an alliance with mostly Kashhrek 8/8 4* 4.70 centers and it sucked. Defense against red buff is especially annoying in war, similar to Guinevere’s Defense against purple buff. Is not Melendor.

Melendor the 2nd, Target 4* 3.59 ( currently 6/8 4* 2.38 )

==Green 3*==

Belith the 1st ( currently 4/8 3* 3.26 )

AMS- Minor heal ( 32% ) remove buffs from all enemies. Good strong color replacement for Hawkmoon when doubling green heroes versus blue enemies.

Brienne, already leveled ( currently 5/8 )

AMS- attack buff all allies, increase with each hit, decent time ( 5 turns )

Belith the 2nd ( currently 3* 1.1 )

Friar Tuck 8/8 3* 3.50 ( Second 3* 3.50 hereo.)

3* war/ raid defense center. No defense against red like Kashhrek. Replaced by Kashhrek. Is not Belith or Hawkmoon.
Edit:
Works better on left or right flank where his mana buff can help out the 3* center.

==Red 4*==

Scarlett, 4* 4.70 finished

FMS- Splash damage with long ( 6 turn ) attack debuff. Glass cannon, works well with Wu Kong’s special.

Boldtusk, Target 4* 3.59

AMS- Minor healing (27%) with free, improved Bear banner. Decent neutral color replacement for Melendor when doubling blue heroes versus red enemies.

Gormek, Target 4* 3.60 ( until hidden blades become farmable, currently 4* 1.1 )

AMS- Splash damage with long ( 6 turn ) defense debuff. Decent strong color replacement for Grimm when doubling red heroes versus green enemies.

==Red 3*==

Hawkmoon the 1st ( currently 6/8 )

AMS- Minor healing (32%). High attack stat for a healer. Decent neutral color replacement for Belith when doubling blue heroes versus red enemies.

Nashgar, 3* 3.50 ( currently 6/8 )

FMS- dmg+ DOT 1 enemy

Hawkmoon the 2nd ( currently 4/8 3* 2.34 )

Azar- already leveled

FMS mana drain+ dmg 1 enemy

Once the above heroes reach their target levels ( most are reachable with farmable ascension materials ), using double strong or double strong+ double neutral means no need to max level all 3* or 4* heroes.

Ascension materials, recruits and finished 1* & 2* heroes ( extra low cost training ), can be hoarded until one or two rainbow teams of good 5* heroes.

==Camps==

Camp “Alpha”- Extra low cost training- Hoarding recruits ( 2811 heroes training ) and hoarding finished heroes ( currently 111 finished ).

Camp “Bravo”- Extra low cost training- Collecting heroes once per day to level 4* green Kashhrek ( for war ) and 3* heroes ( challenge events and war ).

Camp “Charlie”- Legendary training- Top off whenever get below 200 days ( 100 heroes training or 24.7 million food hoard ), waiting for new 4* heroes before pulling finished heroes ( currently 13 finished ).

Camp “Delta”

Upgrading to level 19 for extra fast training- Good way to produce 1* heroes ( only 2 recruits needed ) to raise stubborn 3/8 or 4/8 heroes ( 5* heroes using only farmable ascension materials, same color 1*, extra 1* can be used to level other heroes ).

==Holding Heroes==

Two challenge events not published, Dev rebalancing possible, I hate trying to get a hero I realize I need, inability to let go, etc.

==Purple Extras==

2x Balthazar ( war fodder )

1x Boomer 4* 1.1 ( mob niche )

2x Layla 8/8 2* 3.40 & 1.1 ( alpha testing damage formula, Lady happy with amount of fabric and steel in her portrait )

1x Oberon ( SMS, mob niche )

1x Prisca ( not Tyrum, not Balthazar )

1x Renfeld ( not Tyrum, not Balthazar )

2x Sabina ( not Rigard )

2x Tiburtus ( not Rigard, not Grimm, not Gormek )

1x Tyrum ( war fodder )

==Yellow Extras==

1x Dawa 4/8 3* 2.29 ( not Bane )

2x Gan Ju 4/8 3* 3.28 & 1.1 ( war fodder, see Azar )

1x Kailani 1/8 3* 1.06 ( not Bane, not Gunnar )

1x Li Xiu 2/8 4* 1.4 ( see Azar )

1x Yellow Trainer Hero 3* ( alpha testing damage formula )

==Blue Extras==

1x Gunnar 5/8 3* 2.23 ( SMS )

1x Isarnia 5* 1.1 ( mob niche )

1x Karil 8/8 3* 3.16 ( not Valen )

1x Sigrunn 8/8 1* 2.20 ( Lady happy with amount of fabric, but unhappy with the amount steel in her portrait )

1x Thorne 5* 1.1 ( 5* with AMS, Grimm’s past his prime uncle )

3x Blue Trainer Hero 3* ( alpha testing damage formula )

1x Ulmer 3* 1.1 ( SMS & mob niche )

1x Valen ( war fodder )

==Green Extras==

2x Belith 3* 1.1 (war fodder, only green 3* healer )

3x Berden 3* 1.1 ( war fodder )

1x Caedmon 4* 1.1 ( war fodder, replaced by Peters )

1x Isshtak 5/8 3* 1.19 ( not Belith )

2x Kashhrek 4* 1.1 ( only need one 4* center for war/ raid defense )

1x Little John 4* 1.1 ( SMS & see Azar )

1x Melendor 4* 1.1 ( war fodder, limited amount of hero XP per day from extra low cost & extra fast training. limited ascension item drops )

1x Green Trainer Hero 3* ( alpha testing damage formula )

==Red Extras==

2x Azar 3* 1.1 ( war fodder, mana drain weak versus A.I. trickle mana & any-color charging )

1x Boldtusk 4* 1.1 ( war fodder, too many good reds )

4x Colen 4* 1.1 ( mob niche )

3x Hawkmoon 3* 1.1 (war fodder, only red 3* healer )

4x Kelile 1/8 4* 1.15 & 1.1 & 1.1 & 1.1 ( war fodder, titan niche )

1x Marjana 5* 1.1 ( war fodder, titan niche )

2x Nashgar ( war fodder, too many good red 4* )

1 Like

Camp Delta, please! :blush:

2 Likes

You posted THAT using a fershlugginner PHONE?!?

DUDE!

2 Likes

Glad to know I’m not the only psycho with 3 banes :slight_smile:

3 Likes

Can you please explain me how this hoarding heroes works?

I think I’ve lost few heroes today, without any warning :confused:

I had 20 free slots, I picked 4-5, summons, another camp, and then went to training camp and pick something, by calculations it should be 17… but I couldn’t stop them, just accepting button was there, and when it was over, my hero slots were full…

I saw several times this ‘keep heroes there’, but I can’t figure out how do you pull just let’s say 10 of them out?

You pull to the max of your hero roster, you can’t choose the amount yourself. There rest of the finished heroes should stay in the camp.

2 Likes

thank you! I was always worried earlier to try it :confused: