EP Gryphonknight’s 4* & 3* leveling planner EXPOSED! or might as well share on the forums
Posted from my smartphone
fast mana speed ( FMS )
average mana speed ( AMS )
slow mana speed ( SMS )
rare ascension item quests ( RAIQ )
==Purple 4*==
Rigard, 4* 4.70 finished
AMS- Major heal ( 42% ) with free antidote. High defense, high HP keeps alive until mana full. With 4* heal/ mana troops hard to clear from corner of war defense teams.
Tiburtus, ( currently 1/8 4* 1.04 )
AMS- Splash damage with long ( 6 turn ) defense debuff for RAIQ. Suffers from “Not Rigard, not Grimm, not Gormek Syndrome”
==HotM Purple 5*==
Thoth-Amun, Target 5* 2.59 ( until trap tools farmable, currently 6/8 )
FMS- damage target+ nearby enemies with boost in HP and attack ( cute minions !!! )
==Purple 3*==
Tyrum the 1st, 8/8 3* 3.50 finished
Balthazar, 8/8 3* 3.50 finished
Tyrum the 2nd, ( currently 2/8 3* 2.12 )
==Yellow 4*==
Wu Kong the 1st, 4* 4.70 finished
AMS- Trades accuracy of Attack special skills ( all allies ) for an average of x1.9 Board combo damage for decent time ( 5 turns ). Special works well with glass cannon heroes, is also a glass cannon, so that stacks.
Wu Kong the 2nd, Target 4* 3.59 ( currently 8/8, double Wu Kong versus purple 5* titans is lots of fun )
Hu Tao, Target 4* 3.59 ( currently 6/8 4* 2.43 )
SMS- blind+ dmg = all enemy for RAIQ. Suffers from “Not Wu Kong, not Scarlett Syndrome”
No 4* yellow healer
==Yellow 3*==
Bane the 1st, 3* 3.50 ( currently 6/8 )
FMS blind+ dmg 1 enemy.
Bane the 2nd ( currently 1/8 3* 1.12 )
Bane the 3rd ( currently 3* 1.1 )
Gan Ju- already leveled
FMS mana drain+ dmg 1 enemy
==Blue 4*==
Grimm the 1st, 4* 4.70 finished
AMS- Splash damage with long ( 6 turn ) defense debuff. Glass cannon, works well with Wu Kong’s special.
Kiril, Target 4* 3.59 ( until warm capes farmable, currently 8/8 )
AMS- Minor healing (28%) with free Dragon banner. Decent replacement for Melendor when doubling blue heroes versus red enemies.
Grimm the 2nd, Target 4* 3.59 ( currently 8/8 )
==HotM Blue 5*==
Perseus ( currently 5* 1.1 )
==Blue 3*==
Valen the 1st, ( currently 2/8 3* 1.14 )
FMS debuff defense+ dmg 1 enemy.
Valen the 2nd ( currently 3* 1.1 )
Graymane - already leveled
AMS HP steal+ dmg 1 enemy
Gunnar defense ( stop leveling Gunnar, Kiril+ Rigard better )
==Green 4*==
Melendor the 1st, 4* 4.70 finished
AMS- Major heal ( 42% ) remove buffs from all enemies.
Glass cannon, works well with Wu Kong’s special. With 4* heal/ mana troops annoying to clear from corner of war defense teams.
Peters, Target 4* 3.60 ( until sturdy shields farmable, currently 8/8 )
FMS- single target, for 3 turns target cannot trigger special skill. Replaces Caedmon.
Kashhrek, Target 4* 3.60 ( might raise to 4* 4.70 when sturdy shields become farmable.)
4* center for war/ raid defense. Fought an alliance with mostly Kashhrek 8/8 4* 4.70 centers and it sucked. Defense against red buff is especially annoying in war, similar to Guinevere’s Defense against purple buff. Is not Melendor.
Melendor the 2nd, Target 4* 3.59 ( currently 6/8 4* 2.38 )
==Green 3*==
Belith the 1st ( currently 4/8 3* 3.26 )
AMS- Minor heal ( 32% ) remove buffs from all enemies. Good strong color replacement for Hawkmoon when doubling green heroes versus blue enemies.
Brienne, already leveled ( currently 5/8 )
AMS- attack buff all allies, increase with each hit, decent time ( 5 turns )
Belith the 2nd ( currently 3* 1.1 )
Friar Tuck 8/8 3* 3.50 ( Second 3* 3.50 hereo.)
3* war/ raid defense center. No defense against red like Kashhrek. Replaced by Kashhrek. Is not Belith or Hawkmoon.
Edit:
Works better on left or right flank where his mana buff can help out the 3* center.
==Red 4*==
Scarlett, 4* 4.70 finished
FMS- Splash damage with long ( 6 turn ) attack debuff. Glass cannon, works well with Wu Kong’s special.
Boldtusk, Target 4* 3.59
AMS- Minor healing (27%) with free, improved Bear banner. Decent neutral color replacement for Melendor when doubling blue heroes versus red enemies.
Gormek, Target 4* 3.60 ( until hidden blades become farmable, currently 4* 1.1 )
AMS- Splash damage with long ( 6 turn ) defense debuff. Decent strong color replacement for Grimm when doubling red heroes versus green enemies.
==Red 3*==
Hawkmoon the 1st ( currently 6/8 )
AMS- Minor healing (32%). High attack stat for a healer. Decent neutral color replacement for Belith when doubling blue heroes versus red enemies.
Nashgar, 3* 3.50 ( currently 6/8 )
FMS- dmg+ DOT 1 enemy
Hawkmoon the 2nd ( currently 4/8 3* 2.34 )
Azar- already leveled
FMS mana drain+ dmg 1 enemy
Once the above heroes reach their target levels ( most are reachable with farmable ascension materials ), using double strong or double strong+ double neutral means no need to max level all 3* or 4* heroes.
Ascension materials, recruits and finished 1* & 2* heroes ( extra low cost training ), can be hoarded until one or two rainbow teams of good 5* heroes.
==Camps==
Camp “Alpha”- Extra low cost training- Hoarding recruits ( 2811 heroes training ) and hoarding finished heroes ( currently 111 finished ).
Camp “Bravo”- Extra low cost training- Collecting heroes once per day to level 4* green Kashhrek ( for war ) and 3* heroes ( challenge events and war ).
Camp “Charlie”- Legendary training- Top off whenever get below 200 days ( 100 heroes training or 24.7 million food hoard ), waiting for new 4* heroes before pulling finished heroes ( currently 13 finished ).
Camp “Delta”
Upgrading to level 19 for extra fast training- Good way to produce 1* heroes ( only 2 recruits needed ) to raise stubborn 3/8 or 4/8 heroes ( 5* heroes using only farmable ascension materials, same color 1*, extra 1* can be used to level other heroes ).
==Holding Heroes==
Two challenge events not published, Dev rebalancing possible, I hate trying to get a hero I realize I need, inability to let go, etc.
==Purple Extras==
2x Balthazar ( war fodder )
1x Boomer 4* 1.1 ( mob niche )
2x Layla 8/8 2* 3.40 & 1.1 ( alpha testing damage formula, Lady happy with amount of fabric and steel in her portrait )
1x Oberon ( SMS, mob niche )
1x Prisca ( not Tyrum, not Balthazar )
1x Renfeld ( not Tyrum, not Balthazar )
2x Sabina ( not Rigard )
2x Tiburtus ( not Rigard, not Grimm, not Gormek )
1x Tyrum ( war fodder )
==Yellow Extras==
1x Dawa 4/8 3* 2.29 ( not Bane )
2x Gan Ju 4/8 3* 3.28 & 1.1 ( war fodder, see Azar )
1x Kailani 1/8 3* 1.06 ( not Bane, not Gunnar )
1x Li Xiu 2/8 4* 1.4 ( see Azar )
1x Yellow Trainer Hero 3* ( alpha testing damage formula )
==Blue Extras==
1x Gunnar 5/8 3* 2.23 ( SMS )
1x Isarnia 5* 1.1 ( mob niche )
1x Karil 8/8 3* 3.16 ( not Valen )
1x Sigrunn 8/8 1* 2.20 ( Lady happy with amount of fabric, but unhappy with the amount steel in her portrait )
1x Thorne 5* 1.1 ( 5* with AMS, Grimm’s past his prime uncle )
3x Blue Trainer Hero 3* ( alpha testing damage formula )
1x Ulmer 3* 1.1 ( SMS & mob niche )
1x Valen ( war fodder )
==Green Extras==
2x Belith 3* 1.1 (war fodder, only green 3* healer )
3x Berden 3* 1.1 ( war fodder )
1x Caedmon 4* 1.1 ( war fodder, replaced by Peters )
1x Isshtak 5/8 3* 1.19 ( not Belith )
2x Kashhrek 4* 1.1 ( only need one 4* center for war/ raid defense )
1x Little John 4* 1.1 ( SMS & see Azar )
1x Melendor 4* 1.1 ( war fodder, limited amount of hero XP per day from extra low cost & extra fast training. limited ascension item drops )
1x Green Trainer Hero 3* ( alpha testing damage formula )
==Red Extras==
2x Azar 3* 1.1 ( war fodder, mana drain weak versus A.I. trickle mana & any-color charging )
1x Boldtusk 4* 1.1 ( war fodder, too many good reds )
4x Colen 4* 1.1 ( mob niche )
3x Hawkmoon 3* 1.1 (war fodder, only red 3* healer )
4x Kelile 1/8 4* 1.15 & 1.1 & 1.1 & 1.1 ( war fodder, titan niche )
1x Marjana 5* 1.1 ( war fodder, titan niche )
2x Nashgar ( war fodder, too many good red 4* )