When we get a chest why cant we decide whats in it… i.e Mystic mushrooms etc.
You should be able to pick what you need most. ( except ascention materials ).
I need them mushrooms but they are few and far between.
When we get a chest why cant we decide whats in it… i.e Mystic mushrooms etc.
You should be able to pick what you need most. ( except ascention materials ).
I need them mushrooms but they are few and far between.
Just linking this related idea for reference:
That’s a great idea
Vote it up
Here is an idea both for the loot which creates the battle strengths.
Firstly SG sets up all the loot options into individual slots with a checkbox for each item.
Example!
And so on for all other reward items.
So SG sets reward packages with say 8 rewards, 12 rewards, 12 rewards etc etc.
Each pack could cost you say for example 300 gems for an 8 pack reward, 500 gems a 10 pack reward.
The catch here is you don’t that reward, you instead get to fight a battle for it.
It could be a 3 or 4 or 5 stage battle decided by the package strengths meaning the stronger/better your choice of items the stronger/harder the battles.
This creates!
Just an idea for loot options