I see a lot of messages complaining that this is (or is becoming) a P2W game.
Now, to me, a P2W game as one (or both) of the following characteristics:
- Objects/item/levels that are not accessible to F2P players
- Players can get what they want if they pay enough money
To my knowledge, in E&P there’s nothing that is precluded to F2P players and even spending a fortune you can’t get the 5* you want.
Yes, the more you spend, the more you can accelerate things.
Yes, the more you spend, the highest the probability of getting that 5* you want. Or that ascension material, etc etc.
So, to me, it seems that top spenders just buy time (which, I agree, is the most precious good in the universe) so that they can have something before those that are spending less.
In the long run, a F2P can assemble a team that is just as powerful as the top spender (but in the veeeery long run we will all be dead).
If one wants to be as strict as saying that “winning” in E&P means:
- to be the first in the player ranking
- playing in the alliance that is ranked first
- having all the 5* heroes (and 4* and 3* and 2* …) maxed
- having all the buildings at the top,
- etc, etc, …
then, I guess, nobody will “win” this game.
Personally, I set a limit to my spending and “winning” goals that are in line with that spending, then I leave the rest to Lady Luck.
If I ever want to go faster, I know I have to spend more. If I want to spend less, I know I will have to use days, weeks and months to get to the level where others are already.
Am I mistaken? Is there something that I can’t achieve (with proper time and luck)?