Sometimes, tiles are just in the right place for the following Boss fight while the last enemy it’s gonna die by a DoT effect (eg poison) or minion damage. Therefore, a Pass button (like in other card games) will be pretty handy, allowing the player NOT moving the tiles , let the final enemy be killed by the DoT and keeping the tile strategy intact for the folowing Boss fight. What do u think?
I’m always bringing arrows for these kind of scenarios
Why spare arrows or axes if there is a free pass button?