SHARDS OF OMNIPOTENCY (for alliances) - Aliances compete to destroy barrier around shard to gain its benefits.
The one team with highest score (local area) gets a hold of shard of power for a week, boosting whole alliance in different ways, depending on the shard acquired.
- each week (twice), 50 aliancies (randomly picked in local area) try to defeat alliance with shard (their set defense team). The one with best score takes a hold of shard (under condition, that they manage to defeat team with it) for a week. if they dont, the top team holds it for another week. Each alliance can only compete once to get the shard, unless they were a winning team atleast once ( guarantee ticket for the rest of month)
Last week of month, shards get broken, and a restoring its shape back (rest time).
This event is occuring one month ON, one month off.
a) SHARD OF POWER / (fire) : boosts your alliance, giving them 10% attack, 10% defense, 10% HP (for all stages and events) / buffs during battle doesnt ovveride shards buffs, but stack
b) SHARD OF REJUVENATION (holy) : 10% Hp regen each round, 10% mana regen each round, increased healing from potions 25%
c) SHARD OF ASCENSION (dark) : specials are augmented +20% power (heals, damage, deff up/ down, attack up/ down,…), heroes and troops gets 20% more experience
d) SHARD OF ABUNDANCE ( nature) : 20% more resources and items from all sources, extra chance for 4* ascension items
e) SHARD OF TIME (blue) : buildings & items & researches & troops are finished in 75% less time
In war : shards shoot their buffs each round and do a small attack on target (10% HP) ( so it can get dispelled for a round)…
What do you guys and gals think?