my first post
Below are some aditions to the town, to make it more lively, more to-do and gets more heroes involved ( PLEASE CHECK NEXT POSTS to get bigger picture of all aditions)
When thinking about ideas, dont put emphasis on NUMBERS (beacuse its impossible to just set them correctly like that - focus on the idea)
INJURY& PRISON sistem - what for?
- makes everyone use more heroes, not just their best lineup and try to strategize around it
- adds a bit of unpredictablity and extra level in depth of game understanding and being a good war commander
- extra versatility for map lvls, raids, wars, titans
- extra usage of current buildings and new ones in town
- adds extra value to having more than one hero of same kind while also give certain restrictions
- more interactions ( also with classes)
upon being knocked down (during map lvls, titans, raids), there is a high chance, your hero will sustian an injury in battle. It prevents him to be used for the next 4-48 hrs (depending on significance of injury).
Battered : 25% till finish of healing proces, you can already pull hero to combat, but he will have 75% HP at the start of combat
having a paladin, cleric, druid or monk) in party or medical tent (new passive item to build - gets destroyed whenever there isnt healer in party and one of heroes sustained injury ) decreases slightly chance of injuries and reduces chances of bigger injury. Maximum number of sustained injuries is 2 per party of 5.
Defense team cant sustain injuries/ or get captured (for obvious reasons of being logged off)
When defending (raids), there is a chance, that some heroes not defending might get captured - unequipped // in their free time…
Stronghold has option to hide heroes from possible raids ( they cant get captured). Higher level of stronghold, more heroes and higher lvls of heroes can be sustained there ( every stronghold lvl for 1 hero, lvl 5 hero costs 2 lvls .
New building - Hospital : (at lvl 8)
a)Heals injured heroes, decreasing time of recovery / higher lvl, faster recovery and can accept more heroes
b) produces medical tents
Introductory of the injury sistem :
Beginner players have extreme shield until STRONGHOLD lvl 8 (no possible captures during defense raids, alot lesser chances of sustaining injuries/captures during offensive raids, titans, wars
Advanced players have hard shield until STRONGHOLD lvl 12 ( a lot lesser chances of captures during defense raids, lesser chances of sustaining injuries during offensive raids, titans, wars)
Intermediate players have soft shield until STRONGHOLD lvl 16 ( lesser chances of injuries during defense raids, lesser chances of sustaining injuries during offensive raids, no extra protection vs titans, wars)
- having heroes of same kinds ( for example : 3x Joon) :
a) Prevention of having two JOONS (same hero) in a party of 5 (not currently)
b) having same hero in your rooster gives you option to use him more times in war (like it is now), but in case of this hero getting knocked down (if he sustains injury), you cant use him and other Joons until end of war. This changes makes multiple Joons (same heroes) count as 1 hero, but having more same heroes gives him more stamina basically for war purposes.
Sustaining injuries from map lvls or titan, you can heal heroes instantly with GEMS // but not from raids, wars…
CAPTURE / PRISON SYSTEM
New building : PRISON CELLS (bellow is a chart how many heroes can one player loose, but you can take more prisoners from different players)
a) holds prisoners
b) higher lvls increase capacity of prisoners
c) higher lvls of prison increase ransom prices of you earning for prisoner
Loosing a defensive raid or offensive raid gives enemy a chance to capture one of your heroes (not from defensive lineup), but in case of ofensive raid one from offensive lineup for maximum of 24 hours.
Rogues and rangers talents have increased chance of capturing heroes if in party
You can pay ransom of getting hero back instantly (in 4 hours to give more penalty to it) or recieve ransom from enemy (iron+ food or player option of some battle items+ ingredients - predetermined)
OPTINAL : (revenge) attack a stronghold that holds your hero (to free him)) . But in case of imprisoned heroes, enemy defense has extra boost (healing aid or arrows or attack boost), beacuse they are more alert.
- maximum numbers of caught/ lost heroes (per player) are :
a) STRONGHOLD lvl 5 (1)
b) STRONGHOLD lvl 10 (2)
c) STRONGHOLD lvl 15 (3)
d) STRONGHOLD lvl 20 (4)
e) each stronghold lvl after 20 + 1 more
I am happy to hear your thoughts about my suggestions. ALOT more to come