I know the debates of buffing, nerfing, etc have been heating up lately. The general consensus by a lot of players is buffing older 5*’s to a level more comparable with the newer 5’s. This in and of itself isn’t a bad idea, but a part I have never seen anyone bring up yet (admittedly I don’t read every post on all boards) is the trickle down effect this would have to the game.
I think of the millions of players game and world wide and bet most still use 4’s to some extent. I am a 3 year FTP and yes, I can make teams of all 5’s. I do not have say 30 maxed 5’s for wars and still choose emblemed 4’s over 5’s for team synergy situationally.
Currently these emblemed 4’s can hang with most of the 5’s out there for raiding in wars. At least enough to “give it a try” and feel competitive. This is meant in general terms as it can depend on the the enemy 5’s, tiles (of course), emblem count, etc. My concern would be if the collective “we” get what we’re asking for; all (or most) older 5’s get a boost of say 15-20% to match the new 5’s what does that do for game balance and competitive nature trickling down to the people who don’t have 30+ maxed 5’s.
Are we simply “balancing” by expanding who gets to play in the “top tier” and merely lowering by TP standards the break point of “haves” and “have-nots” to people who have 5’s and those you don’t?
This is not so much an issue down to 3’s I think as the gap (level 50 to level 70) from 3-4 is naturally bigger and they aren’t meant to be comparable long term. I do believe original game intent was for 4’s to be usable with 5’s in the long term. This is especially true given the rarity of 5’s for C2P and F2P, which are most players. Emblems jeopardized this, but to boost most 5’s would just be kind of a death blow to that concept in general. There are exceptions with certain 4’s, especially newer ones, or ones with certain synergies, but it would invalidate so many 4’s.
I am not sure I have an idea or answer for this, but think it should collectively be considered and discussed. Otherwise I think all we’re doing is moving the “break point” rather than solving anything. I also think if this point lowers too much, like the point of invalidating most 4’s, it discourages a lot of people to stick around the game when the writings in the wall like that at that stage. I wouldn’t blame them either if their liking for a simple casual dalliance (healthy? ) with a mobile game.
Maybe the answer is perspective and the vanilla 5’s are more “transitional” to the top tiers. Maybe the answer is a new raid arena and we just make the split all together with a new class or calling some heroes 6*’s. That would avoid the comparison all together and you know what you’re facing.
Like I said, I don’t have a real answer. It is a difficult problem to address, but I think it needs to be considered for the health or the game as a whole as most players in the game (not necessarily in the forums) fall into this category.
Sorry @moderators if this should be somewhere else.
Good luck out there!