I tested the +5% mana generation bonus with a mana troop level 1 and an unleveled 1-1 Sapphire and his 3rd charge wasn’t full after 14 tiles.
Here’s how he charged with
In another 8-7 run with this team, Sapphire’s 3rd charge was full with 8 hitting tiles and 3 ghost tiles (=14 tiles).
Am I missing something? Is it possible that ghost tiles give slightly more mana than hitting tiles? Is this just something that can happen with the ninjas due to their charging?
I mean saying those %'s aren’t possible is not true, there’s plenty of ways to buff mana. For an example Buff from Ariel alone gives +24% + lvl 17 mana troops gives +11% = 35%.
And yes everyone doesn’t have Ariel, but there’s plenty of heroes that give that +24%
EDIT: I know you probably knew all that already, but just wanted to say because it is possible and the chart says otherwise, which is kind of stupid.
You can’t get that kind of buff constantly though, which is important. Ariel or others are great, but don’t help at the start, and may not be active when you actually have the tiles.
Yes, the important part is board start tiles which is have impact significant, the rest I still write % of requierement to each desire tiles, so that we can gain from boost mana like Ariel, Brynhild, etc…
I meant to include just Mica with other heroes. Such as three Halloween heroes for an extra 12%. Say Vanda, Grazul, Mica, two other Halloween heroes, Vanda’s max Mana gain would be:
Could someone please share calculations for how many tiles it takes to charge each mana speed hero with 24% mana slow? I.e. you have Elizabeth’s fiend on you the entire battle.
Someone correct my maths, but you just need to divide the tiles needed with the percentage of mana regen after the slow/cut.
For example, if you get -24% mana generation, then 1 tile will give 76% normal mana or 0.76 mana. So a fast hero will require 8/0.76 or 10.5 (11 rounded up) tiles.
Troops will affect this of course, so a level 1-4 mana troop increases by 5% so it’s 8/0.81 = 9.88 (10) tiles
Hi there! Trying to understand how mana nodes influence my heroes and troops. I’ve seen the info scattered around threads and in many I’ve seen the tools I need to calculate this and my conclusion is… I am dumb… can someone smart complete The following for me?
A) Slow hero with mana nodes
Troop lvl needed to shave a tile: X
B) Slow hero with costume and mana node
Troop lvl needed to shave a tile: x
C) Average hero w/ mana node
Troop lvl needed to shave a tile: X
D) Average hero w/costume and mana mode
Troop lvl needed to shave a tile: X
E) Fast hero w/ mana node
Troop needed : x
F) Fast w/ mana node and costume
Troop needed: X
G) V fast w/ mana node
Troop needed: x
H) V. Fast her w/mana node and costume (when it happens)
Troop needed: x
Thank you in advance to any good soul that helps me, it’s been driving me crazy for a while and as a result I haven’t taken any mana nodes