Here’s the chart I made based on your original one, @FraVit93.
I also made one for defense. The defense one is in increments of 0.5 tiles because each tile that hits you on defense counts for “half a tile” of mana. --> IMPORTANT NOTE… SEE EDIT BELOW
EDIT: I think it’s important to make a distinction with the defense chart. There are two ways you could look at “Tiles Needed” and it’s very important!
Mana speed is almost always defined with respect to the amount of tiles needed to charge a hero’s special while on offense. The chart above is based on offense tile requirements. You’ve seen these numbers before. They are:
Very Slow: 13.5 tiles
Slow: 12 tiles
Average: 10 tiles
Fast: 8 tiles
Very Fast: 6.5 tiles
However, these numbers only apply to offense!
When on defense, each tile that hits you counts as HALF A TILE worth of mana. If you account for that, the amount of tiles you actually need to charge a hero’s special looks like this:
Very Slow: 27 tiles
Slow: 24 tiles
Average: 20 tiles
Fast: 16 tiles
Very Fast: 13 tiles
That would make the defense chart above look like this:
Both ways have their merits. It just depends on what you’re trying to look at. Hopefully this isn’t too confusing…