@Gryphonknight started me thinking on a really interesting digression from the main subject here: Deciding where to spend your class emblems [Math, Analysis]:
Here is my recommended hero development progression for players past their 3* hero phase:
- Maxed rainbow 4* team (OK to leave them at ~4/60, only feeding them the occasional trainer hero)
- Second maxed 4* rainbow team (still OK to leave them at ~4/60 too)
- Fill in AW bench with 20 more heroes
This can include at most one rainbow set of 5* heroes mixed in with the 4* heroes, all ascended correspondingly one rank lower than the 4* heroes.
3A. Build 20 heroes to ~2/20
3B. Take the 20 to 3/60
- Third rainbow team, chosen from the 20.
(Finish any heroes that I left at ~4/60 now)
- First 5* 4/80 rainbow team.
(You may not have a worthwhile one in each element; do the ones you have now)
- Finish AW bench to 30 counting only 5* 4/80, 3/70, and 4* 4/70 heroes
- Continue developing 5* heroes as you get them / get mats to finish them.
(Note: Long term average drop rate for 4* mats vs. 3* mats means you can do a pair of either maxed 4* or 5* 3/70 for each maxed 5* you make. Choose accordingly.)
I’m speculating on what it would be like with three 3/60 teams, as I didn’t progress that way, but here’s what I see as options to compare:
- Rainbow 4/70 team
(Clearly better on your defense team)
- Your choice of 3/2 stacked 3/60 team
(Guess a bit better against small titans where hero survival isn’t a big issue)
(Guessing a bit stronger for raiding where your color stacking choice is effective all the way through, probably not for quests/challenge events where the boss monsters don’t have the same colors as the mob monsters, making stacking for one miss the other.)
(Better AW offensive depth at the expense of worse AW defense; Dunno if it is a net win or loss there)
Either I’m missing something or you have rather different game priorities than I do; I don’t see it as a better general progression. Here are my priorities, based on chances of getting non-farmable ascension mats, and what I find fun in the game:
- Completing map levels, quests, challenge events, etc. for ascension mats/completion rewards.
- Raid offense (I find raiding fun)
- Raid defense (At least until it was good enough to keep me in diamond; further improvements don’t excite me.)
- Alliance War
- Being competitive in challenge events.
- Collecting fun game avatars.
There are ALWAYS exceptions, that's normal!
Because RNG’s gonna be RNG’s, your roster will have somebody so good or so bad that you should deviate from what is normally ideal, ignoring an awful hero when they are your only choice in a category, or putting a really good one ahead.
In my case, Delilah as an early 5* healer was so disruptively good that I took her to 3/70 before any yellow 4* and before I had darts to finish her, probably even before I had food storage sufficient to 700k food for her final ascension. Plus 5* healer/buffer heroes hit full capacity at special skill 8/8, rather than only when they hit their full attack stat at 4/80, so are much more effective at 3/70 than offensive heroes.