Opening Chests - Discussion

No, you are flat out wrong too.

If A+ is always better, why should B-graders stick around in that alliance? They’re never going to get A+/A if those players consistently get better loot.

They would leave to join alliances where they couls get A+/A.

Meaning the alliance they left would either have to stsrt fighting lower * titans or have stronger players that cant do A+/A on harder titans join the alliance.

Then the former A-graders would be B-graders and then leave and join a new alliance. And so on.

Better that everybody in the alliance have roughly the same chances of getting loot.

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Give me the reason of you protecting this system. Just one reason. Do you get paid by SG for defending it or do you like to be f’d in the face against your best efforts? Unlucky, yeah legit, unlucky for 2 month. Being constantly unlucky means its nothing to do with luck. Yeah, everybody is wrong except you, sure. Everybody is wrong who dares to disagree. What you wrote about B graders leaving the alliances is just not true. Being B grade in a 7* titan should get higher tier loot (or chances if you are so in love with that thing), than being A+ at a 4*. And you just stated what I did in my previous post (in which you said i was wrong), you stated that everybody has equal chances. So that means the grading means nothing which I stated so who is wrong now?

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since we are talking loot tiers. everyone please read or reread this post to refresh yourselves on how loot tiers work

not taking anyone side just want all arguments to be informed

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I said roughly the same chances. Not equal.

And my argument for everybody in the alliance to have roughly the same loot chances is because we fight as an alliance and grow as an alliance.

If A+/A constantly gets better loot, then the game would diproportionally favor the A+/A people in the long run.

And no, I’m not getting payed by SGG.
And no, everybody doesnt have to agree with me.

However, when someone is just flat out wrong or keep advocating a terrible suggestions, like you and @Zero2Hero, then yeah, I do call you out on it.

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Yea that’s all good and all…

But I asked…

what do you think the rate should be?
what do you think the rate actually is?

You skipped that.

You spent a lot of time explaining why The drops aren’t enough but I think we already established that you feel that way.

I think there’s a way we could try to look at all-source AM rates… but that would probably be challenging given the different tiers for different gameplay modes.

Since your OP is about a specific thing, I wanted to focus on there.

What do YOU personally believe the drop rate should be?

And do you believe the posted rates by people who have tracked drop rates to be accurate?

I guess I also need to ask: do you understand how having a % chance of something occurring works?

@Duaneski… I can’t know what the actual drop rates are & not being a game dev I couldn’t say what the figures should be, but whatever they are & they must be a ridiculously small % , it definitely needs to be bumped up a bit, now that Alliance Wars are in the picture.

The posted rates, hmmm Can’t take them as real evidence although genuine, cause things can vary ridiculously in this game from player to player. But can’t discard them either.
I think in the end from a laymans perspective, the %age rate of loot distribution needs to be tweeked in the + range due to the introduction of Alliance wars. Many more heroes have now become focal points & leaving them dry will only increase frustrating feelings towards the game.
I don’t have the answers, but with AW hero requirements, this is an area that needs attention from the professionals.

Rewards have got to become exciting.

I haven’t seen devs from any game ever give these percentages. Generally well motivated players derive the rates.

I don’t buy into the idea that the rates vary across players. I don’t know how that would even be coded.

I imagine the perception of drop rate varies wildly.

As for why this matters, you’re citing a lot of reasons. And I just say: this is going to be a challenge for all F2P players. So while it may seem frustrating to you, having the perspective that it’s something everyone deals with might help?

Seems you’re as frustrated as I am with seeing games that are SO CLOSE to being good games. But instead want to be profitable :stuck_out_tongue:

Edit: check out Uniwar if you’re interested in a Turn Based Strategy game. It has a couple warts but if you’re looking for a game with the defining characteristic being strategy and meaningful decisions, it might be what you want.

Thanks for the tip on the game.
Rates varying across players, I didn’t mean that it was coded. I meant that everyone gets such all over the place results, it’s hard to tell what’s what.
There isn’t any theme, you do this much work - you get this reward. Someone doing stuff all can acquire more than someone putting in a lot of effort.
Empires & Puzzles in my opinion is not close to being a good game it is a good game. But it needs a lot of attention to keep it like that. An introduction of something new can sometimes cause side effects that can cause new problems.
The solution I think might be is to make a system that allows you to strive for rewards rather than make it casino style.

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I am 100% behind that.

You mean like a player can choose what kind of reward they want to work towards for a month, and then if they can achieve XYZ they get that reward?

Or do you mean more like the Missions except you can see which ones to farm towards based upon the rewards you want?

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I hope this gets to a dev.
I think maybe within provinces you could make smaller paths off the main path that lead to caves, or pools of water or whatever type of lair or even a thieving gangs camp. which has a floating slow spinning ascension item as bait.
Your heroes now have to defeat the ascension thieves or treasure hoarding troll or beast. A haunted site where you fight gouls or ghosts to get into the crypt for the hidden ascensions.
Once defeated it’s yours.
Town folk giving you missions in return for ascension items, dragons giving them grief, take him out & be rewarded. A kind of lone titan fight and so on. Provinces become more attractive & exciting, the lure of ascensions irresistible.
What do you think.

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You’ve got the gist of the game. :slight_smile:
We all want to be better rewarded, but as it has been already state, game would be completed very shortly, if we all received immediately what we want.
When you have higher loot tier, you are granted with more attempts to get a good item. Say, 3 at A+ against 1 at B. But odds in each attempt are the same. First I also grumbled about that, but end of the day it makes sense. It is close to impossible to implement a mechanism that will suite everyone.

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I do track the ascension items that I get. Since April 1st I have gotten 3 non-farmable ascension items - and 2 came from an elemental chest. I play regularly and clear multiple chests per day. That to me is pretty sad.

Edit: sorry 4 non-farmables, as I forgot to log yesterday’s titan kill which got me a warm cape. Aside from that, just 1 hidden blade and sturdy shield from an elemental chest, and another sturdy shield from a titan much earlier in the month.

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Really? Just consider that even most of the purchases offers (for IRL money) are similar to getting extra chips on a casino. Is SG going to tone down the RNG for gameplay elements if even their store is (dangerously) akin to a gambling den?

I do agree with you though :smiley:

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Thanks for the post. (I remember arguing with Mai back in the day that B’s were getting more ascension loot than A’s, ergo B got more/better loot; the “black dog” argument. Yet Mai was ultimately proven right that this was not the case.)

Please re-read Peanutz’ link, guys. This is well-worn territory.

Duaneski, I loved your questions. :slight_smile:

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I think @Duaneski is a professional.

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Just another A+ from me, because this is so very random…
One of my mates got magic orb, an other a sturdy shield and another poison darts, obviously they did not do as much dmg as me.

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How totally screwed up is that.
Pieces of garbage for an A+ win.
Doesn’t that thrill you with excitement!!
Doesn’t that just make you wanna do more of the same.
At school A+ meant something special. What the hell is this.

A+ should never ever be a bad reward.

And this is going on for over a month (I am constantly in A or A+ grade), I think it was in March when i recieved my last non-farmable AM or epic token, or flask or anything worth mentioning (for ex. time stops, dragon attacks, tornadoes or something). This is my 4th A+ like this in a row, but the others were no better.

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This A+ is on a newbie titan, you can’t expect great rewards. Also, better not expect anything, and you will not be dissappointed.

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Really.