I’ve got a tricked out Onatel (although not quite to node 10 - nice job!).
My thinking: Onatel is very beefy, and my alliance uses yellow war tanks. Therefore I run defense + health talents, and drop her center for war. She has like 1500+ hp and good armor this way. I run a mana troop on her, because I’m a middling player, and so my mana troops have wayyy more levels than crit troops.
On a defense team where she isn’t center, I put her at Kunchen’s right flank (gravemaker on the other side) and let her block tiles for my rear sniper. Ultimately though, I think Joon holds cups better than Onatel on the raid D-team. It doesn’t matter though, because I like to cup drop to make raids more fun in the morning.
When I’m down at 2300 cups, I can run some 4-stars in the morning, it’s fun. When I start my raids at 2500, it’s not so easy to run those 4s and I have to use my usual 5-stars, which gets kinda old.
Ona’s claim to fame is here blocking mana gain so I think health and defense is a better route then attack because the longer she’s around the more annoying she can get.
Health and defense all the way. Shes a support hero meant to block mana and dmg is just a bonus. Crit troops to also support this so she lives longer to delay the opponent. You actually dont want her to fire to often because she will just overwrite her delay instead of maximizing the turns shes stalling the opponent, so crit troops to make her even more tanky is the way to go.
With health and defense, she’s as tough as Kunchen. Imagine having two tanks on your defense team!
I wish I had Onatel…