Onatel, best hero idea

It’s 1 - friendly onatel, since there’s only one tile’s worth of energy to divvy up. So:

Enemy gain = (1-p)/(1-pq)

The calculation assumes a whole tile of mana gain at the start, so the mana rounding factor is baked in. If you want to convert to % of a bar, you need to divide by 10 since they’re both average mana (or 9 if someone has high level mana troops).

Here it is as a table, in tiles:

My Onatel Enemy Onatel My Gain Enemy Gain
0.25 0.25 0.200 0.800
0.5 0.25 0.429 0.571
0.75 0.25 0.692 0.308
1 0.25 1.000 0.000
0.25 0.5 0.143 0.857
0.5 0.5 0.333 0.667
0.75 0.5 0.600 0.400
1 0.5 1.000 0.000
0.25 0.75 0.077 0.923
0.5 0.75 0.200 0.800
0.75 0.75 0.429 0.571
1 0.75 1.000 0.000
0.25 1 0.000 1.000
0.5 1 0.000 1.000
0.75 1 0.000 1.000
1 1 Diverges Diverges
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