Hmmm ā¦ This seemed really exciting til I thought about the reality of raids. If I were most often on a team with Chuck Norris, wouldnāt it skew my results? How meaningful are single-hero statistics vs statistics that address the reality of raids being a team sport? Would a world-class athlete rise to fame if they never played on a professional team?
Disclaimer:. I am not a statisticianā¦nor an athleteā¦and I donāt play either one on TV.
Iād love to see alliance stats made available to leaders. Donāt get me wrong, these stats are fun & interesting. Iād just really like something that helps leaders pinpoint areas of weakness, as well as those that have really improved even though it doesnāt really show it clearly in results.
I agree, without the actual numbers itās hard to tell how effective heroās really are.
My guess is wolf and yunan would have an extremely small defensive raid pool of those daily 9mill raids to give them a good winning % ratio vs the guin graves kunchen etc who would have large pool of those daily raids. For example I may fight guin grave etc 20x per day for a 60% win ratio but come across yunan once and lose bloating his actual value in an info graphic like this. Itās cool but hopefully folks arenāt fooled by it, also would be nice to see which tanks are rerolled the most as I bet the other tank stats would be better if everyone was forced to fight before moving on.
Loved the graphic but would like to see more of the data behind it.
I appreciate the stats and the infographic looks cool! Stats I would like to see is how long it takes on average to take a 5* to level 5:80 mapped against their total spend during that time.
Only tank that doesnāt fall in a 1-2 punch with Panther and Kage is Aegir after heās went off once and sometimes Kunch at least thatās been my observation, if they have emblems then It usually takes Hel to do both of those tanks in. Everyone else though has fallen
Absolutely!! I would actually max my 2nd kage which I may do but already splitting barb emblems between GM and kageā¦yeh wont be much left to spare ! But I like your view on it
Is this based on random sampling or on the entire data set? So few people deploy Yunan and Boss wolf, a small data set can be extremely prone to bias. Many people who have boss wolf / yunan leveled have extremely high level troops so this can further bias the result. What is the actual win rate and how different is 1st from 4th?
It was pointed out to me that this is a best win percentage vs a total wins which explains boss wolf leading. Without a way to further compare him, I find it almost anecdotal.
How about a column giving total wins and losses for texture