thanks for bringing this up. also used locke in later levels, was too focused on the cursed stones than on the damage dealt, so did not figure this out myself, but just kept her in mind as being quite useful… this brings clarification…
Finished the tower with 19 of my heroes getting 1/2 curse. I did not lose a hero. I do not regard my bench as being deep but I do have key heroes as noted below. I only have 14 maxed 5*s.
From floor 21 and above, I had to use my 5s as my 4s and 3/70 5*s wasn’t cutting it. I used about 300 minor mana potions, 100 medium mana potions, 90 potent healing potions, and 60 tornadoes from 21-50.
From floor 21 and above, I used Guardian Gazelle +20 and LotL +19 on every floor. Depending on the enemy colors, I rotated between Kunchen +19, Bei Yeong +19, Malosi +19, C. Magni +19, Ariel +6, Marjana +16, J.F. +19, Frida +5, Margaret +6, Telluria +20, Wilbur +20, Sartana, and C. Boldtusk.
Having 2-3 healers plus Gazelle’s damage reduction and attack boost helped me save battle items. Each fight lasted between 6-9 minuets.
My strategy was to play the cursed tiles. If I couldn’t play out, then I used a tornado. I was very successful with this strategy but boy-oh-boy did I have to use those potions just to stay afloat.
MY TAKE ON THE TOWER:
I did enjoy the challenge that the tower presented and I had fun (for the most part). Next tower; however, I will not put much effort into it like I did this tower. The resources has taken its toll and the rewards are not worth it for me. There is very little return on investment. What does a good business person do when they aren’t seeing a good RoI? Cut your losses and move on. I foresee myself making it to floor 30 +/- before being “cursed” out.
I have my bragging rights that I finished the tower and that’s about it. Wow, I’m really saying this but I want the tavern back!
I managed to finish the tower… it was quite unexpected since I only have 6 5* maxed and I decided to use only 4* and 5* hero…
Honestly, it was quite exhausting, and a little boring in the end (50 levels are too many… after the first 20-30 they start to be simply boring…) and above all the rewards are pure garbage. ToL is definitely better for now since, even though the rewards are even worse, it is shorter and not that difficult; so, ToL is a fun, quick challenge.
I did the whole tower this time because I was curious to see what floor I could reach, but this has to be seriously redesigned (e.g. improve the rewards -or- enlarge the curses a hero can get before being eliminated -or- give a reward every 10 floors. Moreover, a decent completion reward is needed). If it stays like this for sure I won’t complete it next time!
I do not have Locke, but is seems like Onatel cases,… 1st turn is 50% steal and the 2nd is 100% mana steal! Thats great for stopping mana, and with more mana generate bonuses Onatel can repeat cast fast, mana ready and cast again,… steal again,… and so on,…
I finished the event with 1 hero fully cursed (Caedmon) and 3 heroes half cursed. I wish I would have tried to finish faster and let more heroes get cursed. I had lots of options for heroes by the end and was finishing the final several levels in 3-4 minutes compared to the 5-7 minutes I was doing in levels 25-40. Next time my strategy will be different. The rewards for my tier are poor, and I may not even hold it through the day.
This is the first event where my entire alliance dropped out in the first two days. We are mostly levels 60 and above and have played the game for years. We all have deep and wide benches.
The reasons are:
This event is a bit boring. The Ninjas all sort of blend together.
Frustration level when you get impossible to remove Oni stones.
Rewards don’t make up for items 1 and 2. There isn’t even a special Avatar at the end to give you bragging rights that you slogged through it.
This one is a pass for me, and the other 29 members of our alliance. Please fix the issues before doing this event again.
I didn’t expect to finish this event, but I did!
Way too time consuming. Fun and challenge gave way to frustration and annoyance somewhere between the 10th-20th level.
No flasks used except for the free inbox one. Finished with exactly 0 flags left on the last day.
I used a lot of 3s and 4s in the earlier levels. I have about 15 maxed 5s, out of which I actually used only 8. Also used 3 who are at 3/70.
I chose mana, lantern and attack blessings in that order. They really started kicking in from level 40 onwards.
Level 30 to 40 was actually the hardest. Blessings hadn’t kicked in much. I was being very stingy with using heroes and avoiding any use of battle items. Around level 35 I gave up trying to reach the top and decided to throw all my 5s at the tower and kill them off
I started the last day at level 40, 6 full cursed 4s, 18 half cursed mostly 3s and 4s except one 5.
Won all levels from 40 to 50 outright. I used Hurricanes and Bombs from level 40 to 50. 1 or 2 of each per level. Blessings kicked in well. Two more 4s got fully cursed. I finished level 50 with all 5s alive.
One team combo took me through almost all of the last 10 stages: Tarlak - C. Vivica - Mist - Joon and final position rotating between Atomos/ Elena/ Boril.
I got Gan Ju with my tower coins for all that effort
Done it once. Not sure if I want to do this. Ever again. Definitely not for another Gan Ju and some measly emblems.
Also, I wish the emblems for tiers went down from 100-90-80-70-60-50-40-30-20 (not sure why there is such a big gap between some of the tiers. And also if someone completes this thing, they should be rewarded with at least 20 emblems from each class, not 2! Not 5! Not 10! Come on, the effort is worth WAY more than that.
I really enjoyed the event. I did not really compete and was surprised of my score.
I began the event prudently with my 3*/4* and introduced my 5* after level 35. I got 17 cursed heroes overall.
1 free summon gave me boril…
The rewards have to be rethought: it could be a good idea to introduce a completion reward each 10 levels with 3*/4* mats for example as the event is really tough for beginners.
I thought they gave us a free refill flask before it even started? Meaning should be 5 “free” replays.
Just finished the ninja tower event.
Here’s a more detailed write-up of my thoughts and strategies
Being a F2P player, I am very happy about the finish. Zero dollars spent on this game.
Just finished all 50 floors. Would i recommend others to finish? No way. Am i going to try and finish this event again in the future? No way. Don’t waste your time on this ■■■■.
I reached level 30 after 3 days, realised I wasn’t enjoying it at all, and stopped.
I think that’s the important thing to remember. SG has really worked to fill up the monthly calendar with stuff, so there’s always something going on. But none of it is compulsory. If you want to avoid burn out or P2P pressure, it’s worth stepping back and thinking what you enjoy doing within the game, and then just doing that.
I’m sticking with wars, titans and trying to break into the top scores on challenge events. I’ll give every new feature a go, but if I don’t like them, I won’t do them again. But I won’t complain about them. If other people enjoy them, why should I want to stop them?
Great point! I forgot about this, but noticed along the way she was doing a LOT of damage…
I used Locke extensively until I lost her along the way, but she did super well! (As always!)
Lost 2 times and ended up at level 48 of the oni tower.
I didn‘t use tornadoes and other top battle items, but used approx 20 dragon attacks, bomb attacks, arrows and lots of minor mana potions.
25 heroes got cursed: 10x 5* and 15x 4*.
6 more heroes got semi-cursed : 1x 3*, 3x 4* and 2x 5*
Since I don‘t have enough suitable heroes anymore to continue, I stopped there.
It seems to me that there is always a theoretical way to remove the oni tiles in 3 turns. Either by
- simply matching 3 tiles with the oni tile
- using a diamond
- a dragon tile
- working the board to remove some tiles so that the oni tiles finally can be matched
- working the board and hoping that suitable tiles will follow so that the oni tile can be matched
In situation 5 its a gamble which tiles you remove. One wrong move and the oni tile cannot be matched anymore
OK, I finished. Of course I’m not feeling as negative as I did at the start.
My score isn’t great (outside the top 10k), I put that down to Oni tile stress, terrible times per level.
It occurred to me that half the stress is not knowing what’s coming further on. For the other challenges this amazing user community has made maps, at L1 you know who you’re going to face at the end.
As a result I had quite a few great purple heroes left over while my other teams were depleted. I was able to finish with my semi-cursed(dark) A-team, a relief.
Yes, I’ll do it again, I’ll do it differently, I’ve learnt something. This is a marathon, not a sprint.
On hindsight I could’ve used 4* s and 3/70 5* s for much longer. My superstar teams peaked too early, got cursed, so I had to fight higher levels with lesser heroes.
50 levels though… man, that’s a grind. And I still don’t like how they force me to craft endless items. On the other hand I enjoyed the item restrictions as you climbed higher.
Also wanted to add my voice to the aesthetics are crap crowd. I mean, seriously! Heroes and the tower itself are the worst/most boring and perfunctory designs I’ve seen in this game! I’m appalled ! There is no excuse!
It does smell like a hurriedly released prototype to my nose…
What I do really like about this is the sense of community I’m feeling in this thread alone, it feels “live”, and that’s awesome!
Just finisher tower. Yesterday I dind’t even thought of competing it, but today I gave it a try.
I love the idea of being able to complete stage just once. It is really fresh in this game. I like the idea of being able to cary less items, and that the specials last shorter. It makes it really challenging.
I don’t like the idea of Oni curses as they are now. I think it is due to lack of many maxed 5* especially 5* healers on my roster. Sometimes I wasn’t able to get rid of Oni curse with hurricanes and tornadoes. They were inevitable like Thanos in Avengers. Maybe the amount of curses should be increased to 3, or maybe add some option to cleanse curses after completing some stages. Not too many of course, to keep it challenging.
I would also love to see the recommended team strenght for stages. This way players with not so stuffed roster would be able to develop better strategies. I for example started playing the event with 5x5* and I regreted it shortly after level 30.
Last but not least, the rewards I think are not exactly matching the difficulty of the event. I think that there sould be completion reward as well as in the standard challenge events. It is a tough event though.
I have spoken.
True, forgot about those =) Taking that back
Ok lets bring it to the point. You need to many material and the loot is too low. Imo they have to give 1.000 coins minimum. Otherwise it doesn
t makes sense to spend so much time for the 50 steps and the mats. Im sure I would make it to the end but was not motivated when I see the loot. So I finished at stage 23. All in all it is an event for the bigger ones, what is ok, but the loot isn`t it worth at all.