I have to second the complaint about rewards.
Seriously, SGG, you ■■■■■■ up the rewards. I thought you had learned that ranks are a bad way to assign rewards when you went to percentages for raid tourneys. Apparently not. Somebody making decisions is either a moron, is trying to drive away players, or both.
Let’s consider this, shall we?
As a baseline, let’s consider the event that this travesty replaced: tavern of legends. After completing 10 levels, you get 210 coins, or 2.1 pulls, for an average return on investment of 0.21 pulls per level.
If you complete all the levels, which I didn’t bother, because it was a ■■■■■■■ grind, you get approximately 125 coins, or 1.25 pulls. And that’s from completing 50 levels, so 0.025 pulls per level.
Then, in order to get a second pull from your rank, you need to be in the top 1,000 players.
Think about that: there are on the order of 1,200,000 players who log in daily. Let’s say 200k didn’t bother. In order to get a second pull, you had to be in the top 0.1%
For the love of Spice, you don’t even get more than a participation trophy until you’ve broken the top 10%!
No, SGG, this was a bad event with bad rewards.
I am a leader in my alliance, and I’m going to be advising that we not waste any time with this other than a perfunctory, single level, on autoplay, to get the free “screw you plebes” participation emblems.
TL;DR: ninja tower demands upwards of 5x as much time, for half the rewards, and only gives decent rewards to whales who don’t need them…