I’m Back for More
(But with less frustration, and more problem-solving ideas)
3600 TP is good enough for completion
I did manage to finish the event, so for bragging’s sake, I can still say everything in-game is completable using 3600 TP teams (as I only lost a handful of heroes to curses). I have yet to accomplish a feat that isn’t doable (aside from maybe making Top 100 in raids)
Tbh, I enjoyed this event a whole lot more when I made the decision not to compete (ie no more avoiding curses by item spamming, worrying about combos or completing it fast), and instead, just played to see how far I could get (losing the 3 flags that one day really put me at a disadvantage, as I needed to buy in for only one level, as that’s the amount of flags I was short). That decision saved me resources and added on stress tho by just playing it (but the last 10 levels were still extremely stressful, just cuz…). I mean, I still did my best to avoid curses and all, but not at the expense of precious items like nados (+ I eventually became limited by the trap floor, anyway). & I found the 3 turns just enough in order to remove over 90% of all curses [without items].
So out of this came an idea (I apologize if it’s already been suggested, as I haven’t read this whole thread):
This event would be much more enjoyable if it wasn’t about competing but rather just seeing how far each individual could go.
We could have infinite flags, and have five days to see how far one could get [with em] within that allotted time (with curses obviously still being the biggest deterring factor).
There could still be a leaderboard, but it’d be meaningless [in that sense], as the prizes wouldn’t be tiered. You’d get loot from every level, and with every 10 you’d get completionary level loot as well. And the levels themselves could be infinite, then (I mean, not really, but higher than 50). But if you do happen to reach the end (whatever that may be), you get amazing rewards to compensate.
Thinking, if this event runs every other month, that’d be perfect for giving out one of the specific color mats every time (so one month scopes and capes and another rings and blades). And you’d also wanna rotate between D blades + compasses and tomes + gloves somewhere in there, too (as that’s kind of a problem, given PoV doesn’t hand em out, either), so maybe halfway thru completion. Ultimately though, in the end, it’d still be about obtaining emblems (as that seems to be the intended thematic design here).
That way, there’d be real incentive to climb further (instead of this stupid tiered system): both for bragging rights and for getting more loot per stage + completion level loot from each ten (and then the final, amazing loot you get for finishing completely - assuming there is an end). Scoring wouldn’t be a factor whatsoever, so being timed wouldn’t be necessary. & That means item spamming wouldn’t be necessary either, and you’d only use items for survivability’s sake (which, people still will). That means combos, and end HP, wouldn’t matter either.
It’s a way of turning this event into something we all need: an event that makes use out of all of our heroes, while seeing how far we can get with em all [alone]; competing against one’s self instead (one month stage 50, another 60, so on, so forth).
Tho, I do think the levels should start out easy enough where 3* can suffice for at least 25% of it, so we’re able to use most of them, too. That, and so newbies can still participate, as well. I’d obviously prefer each level to only have two stages too, as any more makes the game-play feel dragged out, time-consuming and repetitive, but it may be necessary [as time goes on], or else it really could go on forever…
So yeah, at least then it’d be more about how far you can climb, like it should’ve been from the start, than how many items you can spam or how many times you can flee til you see a good board. As really, what do we need another version of a challenge event for, anywho?!
You’d (hopefully) still get awesome rewards just for participating in each level (including battle items, emblems and coins per stage). And even more the further up you climb, increasing per few stages, and giving a flat amount for every ten (like an extra 10 emblems per class per 10 levels + 10 of battle items + 100 event coins + 3* mat + a 4* mat every 50). Then the end we’d see something like 100 emblems per class, another 4* mat (or two), 1000 event coins and 50-100 of most battle items.
I guess that may seem like a lot, but this tower is a lot, so shouldn’t we be compensated accordingly? I know I’d like that format better, as idk why we need another challenge event type mechanic for individuals [like this] when there are this many stages. We have enough resource drains as it is… and this [event] just exacerbates that immensely without a justifiable payout to compensate. So I just think, if we’re putting in all of this work, we should all feel incredibly rewarded for our efforts. (Cuz right now, most of us are getting jipped)
If that’s not doable for whatever reason, then I stand by making the reward system tiered akin to WRC (ie based on %) + there should be completion rewards in place per 10 levels + there should be a majorly enticing completion reward for the whole thing (like 1-2 4* mats, 5-10 pulls, 50-75 of battle items and 50-100 emblems per class for everyone)
Right now it’s a whole lotta stress, work and item usage for almost nothing. I may have finished this go around, but that was only for novelty sake [mostly]. But I’m afraid that if it’s not completely reworked, I won’t ever venture this far ever again.