Lol now we’re talking!
Took me a minute, I’m following along now.
I thought you knew me by now
I do, that’s what threw me for a loop. I thought someone made you crack and go to the other side lol
I’ve named what’s happened to him the “Jack O’Kent Ghost Train of Straight-facedness”.
If we dont ask our members to hold back we can end a 14* rare titan in 2 hours. And some will probably not get a hit, thats using no flasks and minimal items.
Here’s an idea for you, since the Titans are so easy. Make everyone follow the rule that four star heroes are only allowed to be used… see who’s the Big Bad billy Bullocks then
For the record we have been fighting 14-star Titans for over 4 years and there are things you can do to make it fun and still challenging
I second the suggestion for tougher titans (and better loot). Doesn’t matter if they’re gonna be 15* and above, or just increase the current HP. Or even if a 3rd kind of dailly titan is introduced (i.e. tougher than rare, endless HP). Anything would do to shake things up with this endless boring loop. It doesn’t affect anyone that doesn’t have much interest on titans, anyway. I can’t understand why some players are so against that upgrade.
I’m not against it personally, at one point even I suggested it. However, over time I realized one thing regarding Titans. Eventually even if you get 15 and 16 star Titans you’re going to run into the problem again and it’s going to be a Perpetual issue. Whereas if you find alternative ways to challenge yourself and not go through a ton of crafts you might actually have more fun and you might actually learn some more tricks for hero Synergy and things like that. Bigger Titans just means more crafts and more issues down the line. You still going to have people that do more than others that feel like they’re carrying all the weight. This is going to be a constant issue no matter how you fix it. So just be creative and learn how to have fun with it. IMO
I guess the titan thing is a matter of personal perspective, like all aspects of the game.
I like things to be challenging and rewarding accordingly. After 2,5 years of chaining 14*s with 5 different alliances, I can say nothimg really creative can be done. I like to use best line up possible and smash titans as hard as I can. Nothing fun on fleeing a good board or using weaker line ups just to decrease my score, so I won’t be called off by my teamates and also believe, nothing creative with that. Not sure if more battle items are necessary to deal with tougher titans, but even if so, I don’t find a problem with that as all it takes is farmable resources and items. Maybe the introduction of more challenging titans might push things over and make those players, that struggle or don’t give a damn about titans, join a less competitive alliance. I don’t think that’s necessary bad.
Maybe they could add overkill to 14* titans and give higher loot tiers for more damage(up to a point or time or etc). This would also allow more people to get B score or they could potentially allow more people to achieve A tier.
Idk prob bad idea lol. But 15*+ titans would work too…maybe they got summin up thier sleave.