I just wanted to add about the mana% blessing and how it impacted my troop selection.
Here are the breakpoints I was looking at - with % mana being the sum of all mana bonuses including blessing, costume bonus, mana troop, and talents. For each speed I’ve bolded important breakpoints to reach. Multiples of 3 should be the focus. Higher breakpoints will charge faster in some situations and will have an impact, but are not as reliable of a boost. See below for examples.
- 9% = 6 tiles
- 30% = 5 tiles
- 15% = 7 tiles
- 34% = 6 tiles
- 12% = 9 tiles
- 25% = 8 tiles
- 43% = 7 tiles
- 10% = 11 tiles
- 20% = 10 tiles
- 34% = 9 tiles
- 4% = 13 tiles
- 13% = 12 tiles
- 23% = 11 tiles
- 35% = 10 tiles
Edit: small mana potions
- 34% = fill hero with 3 small mana potions instead of 4.
- So instead of 2 super mana potions that can fill two heroes, you can bring 7 small mana potions to fill 2 heroes and have one potion left over. Very useful with heroes like Heimdall or Guillinbursti that you want to get to 34% anyways. Not for speed/scoring, but helpful for completion. I’m fairly sure that mana boosts to increase mana pots (like healing boosts increase healing pots) but someone please correct me if this is wrong. I didn’t actually test this, but rather realized this later.
For each hero I would look at what bonuses they already have (costume/talents) and what troops I have available. If I can reach an important (bolded) breakpoint they would get priority for the lowest level mana troop that reaches it. If not I can give them crit troops for more survivability, or ninja troops/leftover mana troops for more attack.
Here are some examples of how I would evaluate each hero after selecting the 5th +mana gen at level 42 for a 25% blessing.
Very fast - already reached the important breakpoint of 9% without any other bonuses. Any level spare mana troops will reach the next breakpoint, but if they are needed to help another hero reach an important breakopint the mana troop should be used there.
Fast - worth using a lvl 11+ mana troop to reach 6 tiles, or any level troop with costume bonus or +4% mana talent, or lvl 5+ troop with 2% talent.
Average - Already reached past the important breakpoint to reach 8 tiles, and can only get down to 7 with costume bonus plus lvl 23+ mana troop or +4% talent plus level 29+ mana troop. Most likely you want your mana troops elsewhere unless not needed for important breakpoints.
Slow - worth using a lvl 11+ mana troop to reach 9 tiles, or any level troop with costume bonus or +4% talent.
Very slow - Already reached past the important breakpoint to reach 11 tiles, and can drop that to 10 tiles with a lvl 17+ mana troop without mana talents.
So the best bang for your troop after obtaining the 25% mana blessing is boosting fast to 6 tiles and slow to 9 tiles. Other breakpoints can be reached which will help, but not at the expense of those two speeds.
Similar evaluations can be made with earlier mana blessings. I personally find the mana blessing the most beneficial one and found it interesting to move troops around when switching heroes or adding new blessings to maximize this advantage.