Hey Guys, Today I’d like to talk a little about what seems to be the most recent source of polemics in this game, the Ninja Tower.
I decided to only talk about the tower once the event was done, that way I’d be able to make an objective evaluation considering the mechanics, effort required, time and item investment and rewards.
Before I actually start talking about the event, I wanna throw this out there, I LOVED THE NINJA TOWER.
I’m not talking about summons, quality of the heroes, chances on the portal, availability of coins of said heroes, I’m talking about the actual event, about the 50 levels that have to be played. They require attention to a certain degree, dedication to a certain degree and the rewards for those were, I.M.H.O. on point.
I Know some people are gonna read up to this point and start flaming, I have no doubts about it and I know there’s nothing I can do.
Now I wanna talk a little about the mechanics themselves, my experience and the rewards.
The Ninja Tower brings a new board mechanic called Oni Curse, which makes some of your heroes unavailable for the following levels and this, by itself, brings a whole new dynamic to the event and to players inventory, as you advance you’ll need to adapt according to which heroes you have available but, above all, this mechanic and the risks involved in it changes completely the way we play the game. We can’t simply go on making matches and enormous combos without giving it thought, the tower requires attention, requires we play differently, requires us to prioritize diamonds and dragons but don’t just go ahead and pop them, we have to save them for emergencies.
Calculating moves ends up being much more important than item usage (I see a lot of people complaining about having to use a lot of items and it not being worth it), I used very few, Axe attacks to reduce boss’ damage, the occasional health of mana pot to avoid troubles (brought medium health and small mana). I took tornadoes as an insurance policy on every level in case there were some Oni tile I couldn’t normally reach. I used a total of 11 Tornadoes the entire Tower.
The “time demand” was also well distributed, people had the option to flask and power through, but we could just pace it out and play 10 levels a day. What I did was that I divided those 10 levels, played like 2-3 in a row and came back later for more. Since the levels required concentration I thought if I tried to play all 10 in a row, it might be tiresome, I intend to try that next time and see how it goes.
The biggest source of complaint I am seeing is about the rewards. Playing all 50 stages rewarded us a high number of emblems, around 40 for each class. If you think about it, when we are offered emblems at the shop (what isn’t always) they are sold 10 for 175 gems, which means that just by completing the tower you receive a total of emblems that is worth around 3500 gems. This rewards is vastly superior to any other event completion in game (not even taking into account rewards for the points at the end of the event).
If there was a quest stage tat rewarded 175 gems everyone would race to complete it, it could cost 50 world energies and be hard to appoint of requiring items to complete, everyone would still rush to complete it. A lot of stages in the tower gave me 10 emblems (Besides coins, bombs, tornadoes, time stops, etc), which equates to 175 gems, and they don’t even require world energy, they have their own.
Another common complaint was that “The tower is for veterans only, it’ll make beginners loose interest in the game.” I think it’s exactly the opposite. If every content was way too easy for even beginners to just auto play it (I know there is people who just want to auto play everything and simply get the rewards), everything will be excessively easy, there is no challenge, things get uninteresting. I recall when Grimforest was first released, I played and replayed the last level so many times and I simply didn’t manage to beat it, I killed Rumple, got to half of Boss Wolf’s health and Hood would heal him back up to full, used a lot of items, potions etc… I didn’t manage to do it simple because, at that point, that content was above my grade (either due to inventory or to player skill limits), Ok , I just kept on playing and evolving and next time Grimforest came around I completed it without troubles.
The sense of progression comes directly from that, someone who played the tower to a certain level and was unable to advance will have another shot in two months to try and progress a little bit more, eventually this same person will have gotten strong enough to complete the tower, he/she will have progressed.
Being 100% honest, for me the Ninja Tower is the best event SG ever released in this game, Once again I’m talking about the event (not about portals, summons, etc) the playability, it’s mechanics which are far superior to “replay and replay looking for higher scores” like we have on challenge events or to the “special tiles” we have for season events.
People might also say * “it’s about your inventory, you have a lot of heroes, you can have 30+ cursed and still play.”*
I Had ZERO cursed heroes… When I completed the tower I had 6 heroes at 1/2 , but none ever got cursed twice, I didn’t begin with my weaker heroes nor anything (Tarlak played all 50 levels).
The fact that I have a big Inventory allowed me to change my teams according to the bosses so I didn’t have high difficulty but no, it wasn’t like I’d get a lot of heroes cursed and plowed through by replacing them.
I didn’t race it, I didn’t spend a lot of items, I simply played mindfully, had fun and managed to complete it in the Top1000
I’m really satisfied with the Ninja Tower, I had a .ot of fun and I’m eagerly awaiting to be able to replay it two months from now.
Jairo Aragão (Trovão)
Jabarj from Oceano Pacífico