Check this main thread :
So for the likes of Baldur, who effects is in play when his health is boosted, would he no longer attack a random enemy?
I think adjusted health is not a buff. So probably he will keep firing…
Denzel going to pop up and break the final heros neck to finish then off.
Hope this helps:
So with the new War Equalizer Alliance War that we just got, does that removal of status effects include removal of buffs or is it only ailments that are removed?
Also, does it remove ones that state they can not be dispelled?
It’s explained in the OP:
Thanks, I’m not sure how I missed that. It includes everything I wanted to know!
Next thing I’m looking for is how the smart people are adjusting their defenses, and offensive strategy, for this war!
I doubt there’ll be much to change about defenses or offensive strategy for this war type. IMO, this war type is friendly to heroes with fast (and very fast) specials, because their status effects tend to last for shorter periods of time, so they’ll be affected less by the equalizer effect when it happens.
And, since the war meta was already centered on mostly fast and very fast heroes (plus telly, who also only has a two turn duration on her two status effects), it’s not like people are going to have other options ready to replace what they’re already using.
There are a few specific heroes that are affected more than others.
This war type is particularly bad for Finley as a defender, IMO, because it’ll be pretty easy to time things so he fires right after the equalizer goes off, and therefore he’ll only hit one of your attacking heroes.
It’s worth noting, too, that with the way the timing is going to work, all defense heroes’ status effects will be active for at least one turn.
I think that’s the most important point you made in the last sentence…
You have to make yourself aware at which time the equalizing effect pops in and that is right before the defenders turn.
Looking at Equalizer from a clean slate clearly:
Minion makers are excellent.
Direct damage dealers such as Lianna shine again.
DoT and HoT are so much less effective, will need to take Rigard’s costume off.
Been building a bench with a lot of status effects so this will force me (and many others I am sure) to learn to keep a close eye on the timer for special skills.
Looking forward to it. Will keep a close eye on the forum to see what the “sophisticated players” are planning.
Others that I think it’s especially bad for:
- Tyr & Atomos
- All heroes whose main purpose is DoT or HoT (too many to list, and finally something that makes GM less of a problem than usual, lol!)
- BK, Boss Wolf, Gazelle, Inari, Sif, Miki
- Mitsuko, Onatel
- Morlovia family
And those that will thrive more than normal:
- Any heroes whose main purpose is direct damage or direct healing (too many to list)
- Minion generators, maybe?
- Springvale family
ETA, I’ve been corrected below. Baldur is very much HURT by this war rule, not helped.
Read through the messages but still not clear, apologies if this is answered somewhere before:
So basically when this cleanse comes into effect basically (quite important imo for a decision to move any heroes), lets say JF has fired (good example as he only does DoT and zero direct damage), does he get one round of burn before the cleanse a) on Defense and b) on Offense , many thanks in advance
Will it not remove the minions? And heimdall’s bonuses
More questions have been answered in the posts above… have a look.
To get to the minimum number of letters : yes!
I guess Margaret’s innate ability won’t work either as it’s for dispels only?
Hey guys, to make it clear: all posive or negative Buffs, Spells, Dot will be removed after 3 turns, either dispellable or not dispellable. It effects all Charakters attacking or defending. From Ariel to Zeline. No need to ask for any specific character.
Only Aife. Aife remains untouched
What happens with the effects from minions ? Qoh taunts will be removed too ?