Yes, I commented about this before. It’s ridiculous that ice and fire had rare quests and not the other three. It was more work to talk about releasing new quests than it was to just do them. I mean literally every ascension item from one element to the next has a 1 to 1 relationship with another item for that color. Copy, paste, write ONE LINE OF DIALOG to intro the quest and one line to finish it, and you’re done.
Irony… the nature quest… HAD NO NATURE ASCENSION ITEMS. I quit playing for a while after that, because realistically, that was just a slap in the face.
“Hey, we heard that you all wanted more rare quests for the different elements.”
We did not want a quest with all green enemies… that’s not what we meant.
But seriously, 60 energy, and a mission so hard that only a few hundred people will likely be able to finish… for one… dart.
And literally every
There is no reason for this. I mean it’s just silly. Any player strong enough to beat the level that gets a scabbard doesn’t need scabbards any more. These new quests are pointless. You’re hearing feedback, but not listening.
Make the elemental quests three tiers.Offer:
- a ascend past level 60 elemental item and an every element 3*, quest / chest / titan only item (like a stopwatch)
- a level 70 item and say a damascus blade
- a level 70 item (or two) and a tome.
Keep the rest, it’s completely useless for every single player that is strong enough to finish it.
60 energy, five levels, for a dart. Now I remember why I quit.