There is a lot of merged threads and confusion so I apologize if this specific questions has been answered.
I agree that the passive mana generation per turn takes into effect the costume bonus and node bonuses on defense heroes. BUT, has anyone yet confirmed that the costume and node mana bonus increases when the are hit with tiles (non-passive)?
Can anyone help me to summarize all of the mana gen in defense ?
As the sumarrize topic is still not written… I’ve tried to understand everything but english is not my native language, so…
What I understand :
Speed of heroes are
Charge 100% : 490
Very fast : 650
Fast: 800
Charge 200% : 981
Average : 1000
Slow : 1200
Very slow : 1350
Charge 300% : 1471
In defense all hereos have a -20% generation mana so their speed become :
Charge 100% : 588
Very fast : 780
Fast: 960
Charge 200% : 1177,2 (1177 or 1178 ?)
Average : 1200
Slow : 1440
Very slow : 1620
Charge 300% : 1765,2 (1765 or 1766 ?)
Passive gain of mana at the end of each turn = 100 units
Non-passive gain of mana for each tile depend on (color ? number of tile in the turn ? what else ?)
All bonuses works exactly as same as offense (including troops, costume, class node, familly bonuses ? , S3 yellow stone bunus ?, elemental bonus of seshat, grazul, kingston…? , skills bonus of Sir lancelot, boss wolf, …?)
Yes .
it is assumed that when you do a combo and chain several tokens the token charge value on hitting decreases.
I don’t know if this continues to be the case
For non-combo (combo 1), each tile in defense gives 66.66% of the corresponding tile in offense.
Example: average hero without any mana bonus will be charged with 10 tiles in offense.
Then in defense, the same hero will be charged with 15 tiles, because each tile in defense is 66.66% of a tile in offense, if you don’t count combo bonus or end-of-turn bonus.
Combo bonus decreases the mana gained from tiles in defense in the following way:
Combo 2 gives 90% of mana from combo 1, Combo 3 gives 90% of mana from Combo 2 etc.
End-of-turn bonus for each hero in defense is equal to 130% of combo 1 tile.
All mana gains are a subject to mana gain modifiers like troop bonus, class node bonus, costume bonus, family bonus and buffs/debuffs.
Interesting, I never knew this! So does it mean that an average hero (no mana troop or other bonuses) gets after being hit by one tile 0.666 % from the tile + 0.1% passive mana gain?
An average hero (no bonuses) in offense receives 10% of mana from each tile.
The same hero in defense, if hit by just 1 tile from Combo 1, will get 6.66% of mana, and receive an end-of-turn bonus of 6.66% * 130% = 8.66% of mana, resulting in 15.32% total mana generated.