Every player loves getting a great score on a titan hit. Unfortunately, titan timeframe is short and every second counts if you want to make the most of it. High titan damage is based on the stacking of high attack strong color heroes against it. Specials matter less (in terms of damage) against titans. Specials are crucial to boost attack and lower defenses, so tiles will have an augmented effect, but not for thw damage they inflict. So it’s all about tiles (supported by buffs and debuffs) when it comes to titan damage.
We all had it happen to us, when least wanted and expected, unending off color cascades. Titan skill animation is time consuming and everyone hates it. But an off color cascade might take far longer and also charges the titan’s special, resulting in another waste of time, waiting for the special skill’s animation to unfold, while doing virtually no damage at all. So how about slowing down timeflow while tiles are cascading, slowing it further and further the more matches are generated. This way precious seconds could be saved and put to good use, soon as the cascade stops and timeflow reverts to nominal value.