NEW ERA OF SG GAMING : New rare EVENTS for 3* and 4* HEROES -MUST READ!

Specific event for 4 star heroes, one for 3* heroes, and two extra ( it can be for 3* or 4*) to make them even more fun and usefull. :slight_smile: // they are basically rare events of gather food or iron quest but really fun ones!

SAVE A HERO EVENT :

  • only 3* heroes can participate, since they can easier inflitrate stronghold (epic and legendary heroes are too famous and wouldnt be able to pull it off).
  • Before you enter a level (walls, watchtower, courtyard, dungeon entrance, prison cells) in stronghold, you have to pick an element.
    a) Correct element gives you extra experience, slightly better reward and lets you pass to next level without energy spent.
    b) 2 elements are neutral enemy strength and rewards
    c) remaining two elements means danger zone (hardest enemies and least reward).
  • You cannot repeat level and quest since its infiltration mission and enemies get alert.
  • You can use different heroes, but if one dies during level, you have to bring another one to the next level.
  • In last level, you have to beat Cell Master boss. Reward is that imprisoned hero showers you with tokens from the event/season which he is (for example : Poseidon would give you 300 atlantis tokens, but white rabbit would give you 30 challenge tokens.)
  • You can use items.

: TOURNEY EVENT : depending on tourney in honour of a Season 1 hero, the tourney has different rules and 3 participants (4* or lower ) :

ELENA : everyone have undispellable 20% counter attack

RICHARD : debuffs and buffs arent dispellable for their duration

VIVICA : heals are 20% stronger

HORGHALL : all specials are set to SLOW

DOMITIA : SPECIALS have dispell effect on target.

TOURNEY stage has line barricades where tiles dont generate mana as seen in pictures ( for both parties)
tourney event

  • difference in tourney is, center hero can only get hit by one line of tiles (so flanks are more tankier - getting hit by 2 lines)

TOURNEY is up for two days (saturday, sunday). 6 attacking entries and one defense team of 3 heroes.

REWARDS SYSTEM :

1% Get hero of the event, 2x 4* ascension item, 2x 3* ascension item, 5x hunting lodge battle items

5% 1x 4* ascension item, 2x 3* ascension item, 4x hunting lodge battle items

10% 2x 3* ascension items, 3x hunting lodge battle items

25% 1x 3* ascension item, 2x hunting lodge battle items

50% 1x hunting lodge battle item, 1x forge high level battle item

75% 3x forge high level battle item

75-100% 1x battle axe 2x arrows

BOAR HUNT** (higher the score , bigger is the stash of ham you get at the end). Level is 7 mins long. You have maximum of 3 tries (only axes and arrows are usable). 3 only or 4 or lower event

After each turn, boar moves for 1 spot to left or right. Missing tiles generate 33% of mana (hunting is more suited for faster sniping heroes like IRL :P). Each boar after you kill, gets stronger in HP. They dont fight back, their mission is to escape in 7 mins and your job is to kill as many as possible. There is only one boar or two at once and they dont respawn until both are killed. Every 3rd boar is a big one with more HP and adds extra score points. Combos increase score rating.

boar event

REWARDS SYSTEM :

1% 3x 500k

5% 2x 500k

10% 1x 500k

25% 1x 250k 1x 100k

50% 2x 100k

75% 1x 100k

75-100% 1x 50k

Depending on enviroment (woods, island, desert, swamps or volcanic) heroes from that element deal extra 10% dmg.

IRON MINE** (higher the score , bigger is the stash of iron you get at the end) Level is 7 mins long. You have maximum of 3 tries (only bomb attacks and dragon attacks are usable) 3 only or 4 or lower event :

Event encourages to use area of effect spells (like dynamites were used) and snipers are less effective.

Increased area dmg by 20%, one target spell dmg is reduced by 20%.

With tiles and specials, you are trying to destroy empty boulders of rocks to get to the iron rich rocks (black in the picture). Iron rich rocks are extra sturdy, are of different sizes (bigger rock, bigger reward).Once you clear a line of rock(s), the rock on top falls down ( reverse of how shields are forming). So the rock on the bottom gets damaged first.

iron mine event

Spells who dmg all enemies : deals dmg to whole line of rocks

Spells who dmg 3 enemies : deals dmg to 3 tiles widht of rocks.

Spells who dmg 1 enemy : deals dmg to 1 tile widht (single rock)

Area dmg spells clear more boulders. You can move to the next lvl when you clear all of the iron rich rocks not all are needed. So snipers are still relevant to use, since they gather specials faster and they can focus specific rocks to finish level and you can save area dmging heroes ( who are slower to fire - like Colen for example) for next levels.

Clearing more boulders before advancing gives higher score (but less than iron rich rocks)

Clearing all rocks before progressing gives extra bonus score

REWARDS SYSTEM :

1% 3x 500k

5% 2x 500k

10% 1x 500k

25% 1x 250k 1x 100k

50% 2x 100k

75% 1x 100k

75-100% 1x 50k

Im adding link to my 5* alliance event - Fallen Crystal

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