New Building Suggestion: Ivory Tower

New Building Suggestion: Ivory Tower :classical_building:

Description:

  1. Train Scholars. A scholar functions as a resource. Each Scholar takes the space of 1 Recruit.

  2. Research 10 different Schools. Upgrade Ivory Tower to unlock 1 School at a time. Each school will have a different effect. (Increases food and iron production; Increases food storage, iron storage and house capacity; Reduces items, heroes and troops tarining time; Reduces world energy, raid and titan flags spawning time.)

  3. Each School has 10 tiers. Each tier requires a certain amount of Scholars to run. The higher the tier, the more Scholars are required to run it. Players can remove Scholars from a School and assign the Scholars to another School at anytime. Assigning Scholars is instant, no waiting time required.

  4. Players can assign Scholars in all 10 schools at any one time. (Example: 6 Scholars in School X, 10 Scholars in School Y and 15 Scholars in School Z all at once.)

  5. There will be a box showing how many unassigned Scholar a player has.

Details:

Level 1

Train a Scholar :man_student:= Requires 100 recruits + other resources.

School of Architecture :house:= Research cost ???
-Tier 1: +5% capacity of Houses (1 Scholar to run)
-Tier 2: +5% capacity of Houses (another 2 Scholars to run)
-Tier 3: +5% capacity of Houses (another 3 Scholars to run)
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-Tier 10: +5% capacity of Houses (another 10 Scholars to run)
{Total modifier: +50% capacity of Houses}

Level 2

School of Agriculture :man_farmer:= Research cost ???
-Tier 1: +2% Food production of Farms and Advance Farms (2 Scholars to run)
-Tier 2: +2% Food production of Farms and Advance Farms (another 3 Scholars to run)
-Tier 3: +2% Food production of Farms and Advance Farms (another 4 Scholars to run)
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-Tier 10: +2% Food production of Farms and Advance Farms (another 11 Scholars to run)
{Total modifier: +20% Food production of Farms and Advance Farms}

Level 3

School of Geology :pick:= Research cost ???
-Tier 1: +2% Iron production of Mines and Advance Mines (3 Scholars to run)
-Tier 2: +2% Iron production of Mines and Advance Mines (another 4 Scholars to run)
-Tier 3: +2% Iron production of Mines and Advance Mines (another 5 Scholars to run)
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-Tier 10: +2% Iron production of Mines and Advance Mines (another 12 Scholars to run)
{Total modifier: +20% Iron production of Mines and Advance Mines}

Level 4

School of Food Technology :poultry_leg:= Research cost ???
-Tier 1: +2% capacity of Food Storage and Advance Food Storage (4 Scholars to run)
-Tier 2: +2% capacity of Food Storage and Advance Food Storage (another 5 Scholars to run)
-Tier 3: +2% capacity of Food Storage and Advance Food Storage (another 6 Scholars to run)
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-Tier 10: +2% capacity of Food Storage and Advance Food Storage (another 13 Scholars to run)
{Total modifier: +20% capacity of Food Storage and Advance Food Storage}

Level 5

School of Metallurgy :hammer_and_pick:= Research cost ???
-Tier 1: +2% capacity of Iron Storage and Advance Iron Storage (5 Scholars to run)
-Tier 2: +2% capacity of Iron Storage and Advance Iron Storage (another 6 Scholars to run)
-Tier 3: +2% capacity of Iron Storage and Advance Iron Storage (another 7 Scholars to run)
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-Tier 10: +2% capacity of Iron Storage and Advance Iron Storage (another 14 Scholars to run)
{Total modifier: +20% capacity of Iron Storage and Advance Iron Storage}

Level 6

School of Cartography :world_map:= Research cost ???
-Tier 1: -2% time of new World Energy Flag spawning (6 Scholars to run)
-Tier 2: -2% time of new World Energy Flag spawning (another 7 Scholars to run)
-Tier 3: -2% time of new World Energy Flag spawning (another 8 Scholars to run)
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-Tier 10: -2% time of new World Energy Flag spawning (another 15 Scholars to run)
{Total modifier: -20% time of new World Energy Flag spawning}

Level 7

School of Polemology :trophy:= Research cost ???
-Tier 1: -2% time of new Raid Flag spawning (7 Scholars to run)
-Tier 2: -2% time of new Raid Flag spawning (another 8 Scholars to run)
-Tier 3: -2% time of new Raid Flag spawning (another 9 Scholars to run)
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-Tier 10: -2% time of new Raid Flag spawning (another 16 Scholars to run)
{Total modifier: -20% time of new Raid Flag spawning}

Level 8

School of Beastiary :dragon:= Research cost ???
-Tier 1: -2% time of new Titan Flag spawning (8 Scholars to run)
-Tier 2: -2% time of new Titan Flag spawning (another 9 Scholars to run)
-Tier 3: -2% time of new Titan Flag spawning (another 10 Scholars to run)
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-Tier 10: -2% time of new Titan Flag spawning (another 17 Scholars to run)
{Total modifier: -20% time of new Titan Flag spawning}

Level 9

School of Alchemy :alembic:= Research cost ???
-Tier 1: -2% production time of items (9 Scholars to run)
-Tier 2: -2% production time of items (another 10 Scholars to run)
-Tier 3: -2% production time of items (another 11 Scholars to run)
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-Tier 10: -2% production time of items (another 18 Scholars to run)
{Total modifier: -20% production time of items}

Level 10

School of Hoplology :crossed_swords:= Research cost ???
-Tier 1: -2% training and retraining time of Heroes and Troops (10 Scholars to run)
-Tier 2: -2% training and retraining time of Heroes and Troops (another 11 Scholars to run)
-Tier 3: -2% training and retraining time of Heroes and Troops (another 12 Scholars to run)
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-Tier 10: -2% training and retraining time of Heroes and Troops (another 19 Scholars to run)
{Total modifier: -20% training and retraining time of Heroes and Troops}

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