I’ve been mulling over this idea for a new building for quite some time now and I’m wondering what other people might think about it.
basically, my suggestion is for an advanced upgrade to a house to make it a tavern. the long and short of it is that in this tavern there is a chance for travelling heroes to stop by and a player can rent their services for raiding/map progression/titan fights. heroes available will rotate randomly, rarity of those heroes available will depend on the level of the building, and the number available to choose from will also depend on the level. as for the level of the heroes themselves, that will depend on other factors.
rationale: i’m at a point in the game now where the vanilla heroes available aren’t really exciting. today i was thinking a lot about which of the remaining s1 5 stars i’m looking forward to and frankly, only one or two seem like they’d fit on my team well. i realize that it’s a crap shoot that i’ll ever be able to own the heroes i’d really like within my budget, but i’d love the chance to try out and see how some heroes might interact with my teams and get a feel for them. i’m sure there are reasons why s2 and hotm aren’t released in tcs yet (if they ever will be), but it would still be nice to have a chance to play with these heroes for a short time.
additionally, there are some pretty big holes in my teams when it comes to hero classes for trials. i’d love a chance to temporarily have a non-blue/purple paladin or wizard for some trials for example. yes, i understand that getting these heroes from the RNG tc is part of the long term fun of this game, but it would be nice to have a chance to complete some of the final level trials a little more often.
anyway my thought for the building would be something like this
available at stronghold 10, with 10 levels of upgrades. further levels of the building require higher levels of stronghold, to make these heroes available to mid level players without letting them get too much of an advantage. heroes become available starting at rare, with maybe 1 available at the start. they rotate (“leave to journey elsewhere”) and get replaced by new heroes after some time (time can be randomly determined to add some random chance, but still allow for each hero to participate in a trial before leaving). each upgrade would add more spaces for rare heroes. at level 4 epic heroes would be available (“fancier quarters are available for them”), starting at one and increasing in number every 2 levels, and at 7 legendary heroes would become available, starting at 1 and increasing at levels 9 and 10. at level 5 a chance to have s2 and event heroes would be possible (maybe 20% chance, improving by 5% per level?), and at 10 hotms would be a possibility (maybe 25% chance?). to add a chance for revenue (but keeping the building ftp friendly), players can have a chance to refresh the heroes available once a day using gems - otherwise the heroes will rotate randomly as suggested above
using these heroes: to use a hero, a player can select them from the tavern and pay a (small) fee of food and iron. i hate the idea of adding gems here but maybe for hotms a small gem fee might be part too to prevent abuse/complaints from players who spent a lot to get them (like 10 gems or something). this will make the hero available for use like any other hero in the player’s pool. the hero will be available for the time window that it was in the tavern for - think of it like the hero agrees to sell his/her services for the time they’d be in the tavern anyway. however, to actually use a hero in battle will cost an escalating amount of food and iron each use. 3 star heroes will cost little to select, and their escalation rate will be small, allowing low level players a chance to fill a hole for raids or basic level progress early in the game, and effectively allowing high level players unlimited use due to resource abundance, while 5 stars and hotms will be extremely expensive, effectively limiting their use to specific levels/titans/1 or 2 key raids. i think it’s best not to be able to assign these heroes to defense roles, but i think that’s just to make things easier - with escalating cost per use players would find themselves with a hole in their defense after a random time and i think that’s unnecessarily complicated. could also cap the tavern use so that only one hero per rarity level (or maybe just one hero at all) could be used at once to prevent abuse? i think also tavern heroes would be prevented from participating in alliance wars and raid tournaments, but events/challenges i think would be fair game
hero leveling: i think for ease of use heroes should come fully ascended but with a random level and their special also randomly leveled, but this is something i haven’t thought a ton about and would easily be amenable to changing. i’ve thought too about heroes earning xp for each battle they’ve fought, and the tavern having a mechanic to “remember” how much experience you’ve earned for each rarity of hero - rarity as opposed to each individual hero so that you can continue to improve them with ongoing use. maybe ascension level is something that would improve with levelling the tavern as well, maybe having instead having 20 levels and at various thresholds changing the odds of getting a hero of x rarity and y ascension, so that players can’t just get a free fully ascended five-star all the time. i think this potentially starts to get complicated pretty quickly, but i’d be happy to leave it to the devs/community to hash out this aspect
anyway thoughts on this?