I would like to see two things added to the game. They kind of go hand in hand, so I’m writing them in together:
- add statistics/tracking for how frequently a player deploys a given hero to various tasks (titans, AW, map, quests).
And then have requirements for some ascension ranks for heroes (would be safe to start at 4* heroes having this requirement… 3* for last rank) - such as ''should be deployed in 25 AW battles, 10 Titan attacks (keep Titan low), 100-1000ish map battles, depending :p, and X number of quests.
I think this would help the RPG feel of the game. In order to level up, you gotta fight
1-3* heroes could have Map only requirements.
provide a SMALL amount of experience to heroes based upon activities completed. This should not replace ‘feeding’ as the primary method for leveling heroes. It should supplement in a marginal way. This goes along with 3:
give the 1-2* heroes a possible path to end-game relevancy. IF they’re used a lot, only.
Why? First, because it is an RPG, and in most RPGs ya get to level up as a result of playing. And when you start out with a character, by the end of the game you have a sense of accomplishment taking that hero from weak to powerful over time.
Here, the opportunity exists… but it would need to be written in. And the method to get there would need to be defined and challenging.
So, let me first define “end game relevancy.” Because. This is a business I don’t expect or request that a 2* hero can be better than a 5* hero. I’m thinking slightly more power or utility compared to a fully ascended 3*
Okay so, how does this happen?
-) players can designate 1 hero as a Legacy Hero (a 1-2* hero of their choice). A 2nd Legacy could be designated at Stronghold20 or something
-) once the Legacy Hero is fully ascended and leveled, they get a % chance when completing events to earn some Legacy Power-Up…
Every ten completed world map activities a random roll. A 1% chance of providing a 10% boost to attack, defense, or health. (After 1% triggers, a roll occurs to determine which stat is affected).
Same procedure for Raids, Titans, AW, and Quests, but with different rates. Probably 2-5% chance per bundle of attempts. Im imagining every 5 war attacks and every 3 Titan attempts.
Upper limits for Legacy Heroes (LH) would be 2.5 times their max leveled value. So for Layla 336 attack–> max 840 attack. 574 health --> 1435 max health.
Now where do the developers win? Right here… there’s a maximum of let’s say 30 times you can Power Up your LH. So players may really want a fully maxed out Attack value, or prioritize HP over Defense. But if players routinely roll defense then they can spend Gems (50? 100?) to re-roll their bonus. Multiple rolls may be necessary.
BUT WAIT theres more.
When maximum Power-Up of 30 is achieved, the hero then works at developing unique abilities.
These should be unique to LH and aimed at making these heroes EndGame relevant. I am not going to list my ideas for that here, but use your imagination. Up to 2 can be added to a LH, and they would just be added to their card.
These would be randomly assigned to the player when they hit a successful roll. They should be useful and or strong. AND there should be the ability to re-roll these when they’re obtained (200-400 gems per re-roll attempt).
That way players can spend to make a hero powered exactly as they want - Titan Crusher or AW brick wall. They get to home grow a hero they’ve spent most of the game melting down. And they have an end game task that maybe changes the way they approach some end game content (trying to fit in a Titan attack with a 2* hero :))
I hope you guys enjoy the concept. If not. I get it lol. I imagine this is well outside the scope of what the devs would consider. But I liked the idea and wanted to share.
To anyone who made it this far. Thanks for reading!
TLDR; Super-powered Layla.