"New" alliances in war must be resolved

This doesn’t fix anything, but it sure annoys “legitimate” new alliances. There are many reasons why a new Alliance might be created that has nothing to do with manipulating the matchmaking. Why should they suffer?

It’s ironic that this focus on the rosters is exactly what got SGG into this mess. Previous to this:


what you’re proposing is actually how it worked. War history tracking was added because not having it was terrible.

The Raid ladder is 100% based on outcome, not roster, and works considerably better. It’s called an Elo ladder, and Gryphonknight has been pushing for its use in war for years. I agree, matchmaking based on rosters is complex and has many loopholes, while matchmaking based on performance is fairly simple and less open to manipulation.

Technically true, but these things are related. By manipulating the matchmaking, the “new” Alliance gets a 100% win rate, and opens a new War Chest every 5 wars. The point for them is that the loot comes faster; and you’re right, nobody is complaining about that directly. It’s just really hard on the Alliances they are matched against, who are forced to lose constantly, and that’s where the complaints come in.