I’ll admit I didn’t re-read the entire Neith thread to search if this was addressed, but did search generally. I was unable to find any discussion on this.
Today I fought a raid where the defense had a flank Neith and I attacked with Onatel. I can provide a screen capture after Onatel fired and hit two enemies: Neith is unafflicted but Alasie has the normal ailment, but I don’t think it’s very informative. My team is blinded, but Onatel is of course not (because of her innate resistance). Resist DID proc on screen. I will get a video next time, but Neith is rare in defenses (lol). I do NOT think this is how Neith’s resistance should work, but will seek the advice of the forum before reporting it as a bug.
I guess my argument would be two fold:
Neith’s card shows her resistance as the white diamond-ish shape that often is used as the icon for mana with the red x on it. See DaveCozy’s thread on Innate Resistances, for example. That mana block is the symbol of e.g., Proteus and Hel’s ailments. In contrast, Onatel’s is the white mana icon with red vampiric teeth on it. Different icon, different ailment; Neith shouldn’t resist it.
The wording of Neith’s resistance is: “Resist Mana Generation Stopping: The Hero has an innate ability to resist status ailments that Stop Mana Generation.” (emphasis is SGG’s). Onatel’s skill does NOT stop mana generation. It specifically states, “The caster steals generated mana of the target and the nearby enemies…”